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71% OTK Paladin

  • Last updated Feb 8, 2019 (Level Up Nerf)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 13160
  • Dust Needed: Loading Collection
  • Created: 1/1/2019 (Level Up Nerf)
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  • Total Deck Rating

    36

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Hi, my name is ChoirBoy and I've been playing Hearthstone since beta. Although I've only reached Legend once, I've always reached at least rank 5 and in my mind I'm a decent enough player. I've always really enjoyed playing Control decks (my most played class is Priest after all) and this deck has for me been an absolute pleasure.

This is the deck that's been carrying my winstreak ever since the launch of RR, with basically no alterations since I created it. The ability to run 2-cost Brewmaster and spell-package instead of 4-cost and call to arms really helps the lategame and I haven't really noticed that big of a hit to the drawpower of the deck. During the month of December my winrate ended at 71% playing in rank 5 to 2. My stats were at that point 17 wins - 7 losses.

I've really enjoyed the different Deathknight OTK Paladin lists ever since they first were invented. What this deck does differently to the other lists is its' sole focus on surviving. You don't care about attacking, you don't care about their life total, all you care about is not dying and assembling your pieces to kill them. My inspiration for this deck came from the OTK Holy Wrath decks that were popping up at the start of the expansion. I really enjoyed their shell, and adopted it into a normal OTK Paladin.

UPDATE:

Still at 71% :P Made some small alterations. Works really well for me still!

Tips and tricks:

If you're starting second, always keep the coin, don't use it for nothing besides killing your opponent. Coin with Blackwald Pixie means you only need 2 Horsemen in hand.

If you're facing any kind of control deck, just don't do anything. Don't attack, just draw your cards and only play things to empty your hand. Clear their board when possible or if needed.

Against Spell Hunter, try to avoid playing into Baited Arrow. Never attack into their Secrets unless you absolutely need to. Clear their boards, but always keep something against Zul'jin.

Odd card choices:

Shrink Ray - I love Shrink Ray and have ever since it was released. Since this deck is basically doubling down on the OTK, all you need to worry about is surviving. Shrink Ray gives you in a sense another board clear. Shrink Ray also works really well with Youthful Brewmaster, since you can squeeze it in along with a Hero Power.

Hammer of Wrath - I choose this instead of something like Truesilver Champion for a few reasons. Firstly, it's a spell for your loa. Second, it draws you a card, making up for the draw power lost from Call to Arms. Thirdly, against Spell Hunter it's a removal that doesn't require an attack. This keeps their secrets from popping.

Crystology - I've always liked the consistancy provided by Crystology. This is probably a personal choice more than anything, but it's a cheap spell for Pyromancer and against aggro it fetches you good anti-aggro cards like Righteous and Stonehill.

Exclusions:

The troll champion - I'm a free to play player, so I've got to be really picky about what to craft. If I had this guy, I would probably try him.

Lynessa - I've never liked her, and to fit her in, I would need to add Potion of Heroism aswell. Maybe you could do a version with Potion instead of Crystology and add her in. I simply don't like her weakness to silence.

Ancient Brewmaster - To expensive and bad if played on his own. Ancient Brewmaster has always felt like a necessary evil in the OTK Paladin decks. I think Youthful is miles better, and a big reason why I went with the spell package.

Mulligan:

Aggro - Search for Righteous Protector, Wild Pyromancer, Stonehill Defender. If you've got Wild Pyromancer, search for cheap spells and Equality. If you're playing against minion based aggro AND you've got Righteous Protector, search for Consecration as well.

Control -Uther of the Ebon Blade! Keep all draw. Hammer of Wrath, Crystology, Thalnos, Flash of Light.

If playing anything besides Control, just mulligan for survival basically. Control decks are practically free wins.

 

Will potentially expand guide if needed.

Thanks for reading!