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Control Lock after Rastakhan

  • Last updated Jan 2, 2019 (Level Up Nerf)
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Standard

  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 8120
  • Dust Needed: Loading Collection
  • Created: 12/29/2018 (Level Up Nerf)
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  • Battle Tag:

    Oselium#2622

  • Region:

    EU

  • Total Deck Rating

    17

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Plain and simple Control Lock that I'm using right now.

Here's a video from Tommy_Wave:

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Mulligan guide with tips: 

In general try to keep some good 1 or 2 drop as Kobold Librarian and Plated Beetle as well as one or two removal <5 mana. The Coin is pretty useful with Shriek, as well as a fast board clear in case of emergency ( like turn 3 Hellfire). Demonic Project is pretty good when you know the enemy hands contain Combo pieces or VIM (Very Important Minion) such as Bwonsamdi, the Dead or Shirvallah, the Tiger or also Hakkar, the Soulflayer.

Vs Secret Hunter/Spell Hunter: KeepHellfireDefile and Chief InspectorStonehill Defender is also very good for the free taunt as well as the Plated Beetle.

Vs Paladin: Actually I never seen an OTK Shirvallah the last week so for the Even -> keep good curve card such as Kobold Librarian and Stonehill Defender, Hellfire is pretty good. For the Odd -> keep Hellfire and Defile and you will f***ing demolish that deck.

Vs Odd Dragon Warrior: Oh boy, you'll need to be aggressive. A good hand is the usual 1 2 3 drops, maybe Spirit Bomb to remove annoying minions, but that's it, try to play in curve and go face. Try to keep Bloodreaver Gul'dan for the RagPowa, and then try to fatigue him. Rin, the First Disciple is a must not silence for the fatigue win, so try to wait for his tech silence to be used or try to gain another Rin from Stonehill Defender.

Vs Odd Elemental Mage: well, is a race. I find easy win with Rin, the First Disciple, so try to keep her, with Stonehill Defender and Hellfire for the board clear. Remember that BirdRag exist, so don't waste all the strong removal before it comes on board. 

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Changes and tech cards:

Acidic Swamp Ooze: i don't think you can remove this, it is good for a lot of classes and also is a 2-drop meaning you can Twisting Nether and then destroy the weapon. I mean, the other Ooze is ok with the armor but we don't really need that, don't we?

Dread Infernal: I like it so much, is a good body and goes well against Odd Paladin and on top of that activate Lesser Amethyst Spellstone. Other than that with the DK i find it better than the usual 1/3 with taunt (obviously).

Chief Inspector: is good against Hunter and Mage, but you can use a Silence tech card if you don't encounter these classes.

Skull of the Man'ari: is always a good thing, so if you have it swap it with Dread Infernal.

Gnomeferatu: it's good. Swap it with Plated Beetle if you want it. I find the armor a good value against aggro decks but burning crads is good against combo or VIM.

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If you want to discuss anything don't hesitate to drop a comment!