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Cube Zul'Jin

  • Last updated Dec 24, 2018 (Level Up Nerf)
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Wild

  • 14 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Deathrattle Hunter
  • Crafting Cost: 8620
  • Dust Needed: Loading Collection
  • Created: 12/24/2018 (Level Up Nerf)
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I created this list to share my unorthodox take on hunter in this meta. Since pretty much all the core cards of deathrattle hunter will rotate out of standard in april, I want to enjoy as much of it's frightening power as possible. 

Why would you play Zul'Jin in a deck filled with minions? 

I hate playing secret hunter. It's boring and brainless. Besides, the deathrattle core of this deck is super strong against most of the decks. It forces control decks to use their AOE. Another reason is that is that deathrattle minions are super sticky and can't be as easily countered as secrets. (Note: I put one copy of flare in this deck since you have +- 30% chance of encountering a brainless secret hunter..). 

Zul'jin is without a single doubt one of the most powerfull minions from the entire Rastakhan set. It would be a shame not to use it's devestating late-game swings to our advantage. I crafted a golden version especially for this purpose. Zul'Jin is extremely useful when you play him after you've casted spells such as: Flare (card draw + secret removal), Animal Companion (late game burst damage), Deadly Shot (removal of taunts during the last minutes of the game), Flanking Strike and Baited Arrow (removal + building a board) and some of the spells Arfus might give you. 

If you have any remarks, questions, ... Feel free to hit the comment section or hit me up @KeptenBenzin#2339 [EU]