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RUTHLESS QUEEN(HANDMAGE, guide + video)

  • Last updated Dec 27, 2018 (Level Up Nerf)
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Wild

  • 21 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Mage
  • Crafting Cost: 8040
  • Dust Needed: Loading Collection
  • Created: 12/24/2018 (Level Up Nerf)
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    N/A

  • Region:

    EU

  • Total Deck Rating

    765

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Hello there beautiful people and welcome to the guide of The RUTHLESS QUEEN!As some of you may know, i usually build legendary warlock decks but...this time is something lets say more unique. HANDMAGE!

General Plan

Let's look at the deck. The two things we have to notice are:

a) Most of the cards replace themselves, so we always have a healthy hand. So ,if you have the coin, you can play the giants by turn 4 and if you not, by turn 5. 

b) We have plently of sustain even without the Deathkight so we have wipe the floor with any deck that tries to aggro us down. 

Pros

+ Favoured against most of the meta

+ Unexpected by the majority of players

+Destroys other control decks

Cons

-Hard to play. You have to constandly keep a lot of things in mind and plan your turns a head

-Super Slow. And i mean super slow.Did i mentioned how slow and grindy the deck is?

-Instant lose against deathrattle hunters and c'thun priest.

Guide

Hunter:(Doomsayer, Arcanosaur and cheap elementals)

Secret hunter: Utter domination. We wipe the floor with these guys and this is the deck we wanna target. You should play cheap elementals (one or two at most) just to proc they secrets at your leasure. Just keep  Arcanosaur activated and it's basically gg. They cannot pressure you fast enough and you are propably going to put big threats first. You also have great sustain even without the DK

Deathrattle hunter: Very unfavoured. Unless they draw terribly, and you draw like a god, not really much you can do.

Warlock:(Doomsayer,Mountain Giant and Polymorph)

Zoo: Very favoured. Well you have enough taunts and heals to buy time till your aoes come online. Then they cry. Then you play DK and they concede if they haven't done it already.

Control: Very Favoured. If you keep a Polymorph for rin and delay their giants with Doomsayer is gg. Most of warlock i have faced were evenlocks  so that dude which destroys 1 mana spells was not necessary. They cannot kill you fast enough and they cannot out fatigue you either.

 Warrior:(Mountain Giant and cheap elementals) 

Control: Very Favoured. Pour wine and prepare snacks because you are in for a hour long game. You must not draw at all because the game will certainly go to fatigue. You must not put more than 2 huge threats at the time or 3 medium ones. just play enough minions to keep his armor low. There will be turns where you will have two to three minions and they will wait for you to play more so they can aoe.So do not do it, going face and simply ping is the winning play. Good warrior players will just armor up (even if they play quest). In which case you will play some minions to create other minions with pings. Play smart and this is really hard to lose.

Big Spell mage: Favoured.  (Mulligan same with warrior). 

You have giants and they dont. You have more threats, just do not overextend and you will be fine. This however can go really south if they draw their dk and you do not. But in this case there is not much you can do.

Priest (same with warlock)

Any minion based priest: Favoured. You have removal, sustain, armor gain, threats. etc. You have to draw or play terribly to lose.

Otk/C'thun Priest: Concede.Save your time and your sanity and concede.If you are masochist you can try to pressure them with giant and claim your 10% chance of victory. 

Druid.(Cheap stuff and aoe)

Aggro/token: Very favoured.They swarm, you clear and put taunts. GG. There is always the chance you draw none of your aoes in time but not really much can be done in that scenario anyway.

Tempo Rogue: (strategy+mulligans same with zoolock)

Cards:

Hex Lord Malacrass: This card serves the same purpose with elise: Refilling your hand and giving you extra giants in control mirrors. You can play Lich King instead if you do not own him but let me tell you this. The extra giants and threats are always sweet :P

Arcanosaur: Many said that this card is garbage. Aaand it is...But one's man garbage is another's  treasure!Not only this deals perfectly with hunter's spells stone but it's also Reno Jackson if you have played Frost Lich Jaina

 Q/A

-Did you reach Legend with the deck and where are the stats?

I capped at rank 3 where i got bored and swapped decks. I lost only 9 to 10  games to deathrattle hunters and otk priests from rank 14 to rank 3. The deck is legend viable but i do not recommend it if you simply want to rank up as it is extremely slow. There are better decks for grinding. As for the stats i played all my games in phone sorry, :/

-Where is the rest of the hand package like the drakes?

The rest of cards are too clunky. I optimized the deck to beat the most popular decks so i found no room for other cards. 

-Why no Dragon's Fury or Primordial Glyph?

Well i had both in the deck (not in the same time ofc :P) and i removed them both. I removed Dragon's Fury because i wanted to consistently have the giants early vs other control decks, so i prefered Arcane Intellect. We already have enough aoes but if you feel like you need more, add it in your deck. It's a great card but you trade safety for power. Your choice.

As for the Primordial Glyph, found myself playing cheap elementals/minions most of the time instead of the Glyph and it always gave me crap #unlucky #babyrage.

-What about Voodoo Doll

I never felt like i needed more single target removal especially in spell hunter heavy meta.

And here is a video from Tony Wave playing my deck! Go give it a thumps up! 

Now go show the worthless mongrels how they should behave before a ruler.BOW TO YOUR QUEEN!