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79% W/R Ragnaros Bounce Control

  • Last updated Jan 1, 2019 (Level Up Nerf)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Mage
  • Crafting Cost: 10880
  • Dust Needed: Loading Collection
  • Created: 12/23/2018 (Level Up Nerf)
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  • Total Deck Rating

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Hi guys,

I did my usual thing and made a deck to hit rank 5 - after fully tuning it I went from 8 to 5 with a record of 14-3 so I'm sharing!

The win condition is pretty much bouncing Jan'alai until the opponent crumbles to dust or playing Jaina and outlasting. However, bouncing Arcane Keysmith for multiple secrets on key turns can also wreck combo decks (more on that in 'hints and tips' to come).

+10 upvotes for mulligans ✔

+20 upvotes for match-up hints and tips ✔

Feel free to post or pm your own in-depth guides for the deck and I'll add them here!

As always, please try out different substitutions and post your results!

Enjoy!

Mulligans

Vs. Anything: Keep Frost Lich Jaina

Vs. Aggro (or unsure): Always Keep Tar Creeper, Raven Familiar, Stonehill DefenderZilliax.

Keep Daring Fire-Eater, Acolyte of Pain only if the rest of your hand is made from the cards above.

Vs. Control: Keep Raven Familiar, Stonehill Defender, Daring Fire-EaterAcolyte of Pain

Vs. Hunter / Shaman: Same as aggro but also keep Dragon's Fury

Vs. Warlock (if you are playing mostly vs control) / Priest: Same as control but also keep Polymorph

 

Matchup Guide

Even though bouncing Rags is a strong win condition, against most decks 4 Rags is overkill - usually Jaina and 1-2 Rags is sufficient. We have other effective bounce targets in our deck, so waiting all game with unused bounces actually reduces our chances of winning.

This means that there are 2 key things we need to know going into a match: What the key win condition is, and where we should be mainly using our bounces.

Aggro

Win condition: Jaina

Bounce targets: Daring Fire-EaterRaven FamiliarArcane KeysmithZilliax (If desperate)

Control

Win condition: Maximum Rag Bounce

Bounce targets: Jan'alai

Combo

Win condition: End-game Secrets

Bounce targets: Arcane Keysmith

Note: If you are playing against a deck which is not in the list below, use the appropriate aggro/control/combo category instead.

Druid

I don't know where they went.

Hunter

Win condition and Bounce targets: see Aggro

Notes: Good spell hunters will save a spellstone to refill the board after a clear. Try to keep a backup Dragon's Fury in case this happens.

Spellbender is an extremely useful secret vs Deathrattle hunter - Mirror Entity is also good but only use it if there are no deathrattle minions on the board

Polymorph Katrina on sight - blow her up if you can't polymorph (as long as you can handle what comes out).

Once you have Jaina up, focus on generating as many elementals as possible and keep controlling - he will run out of resources before you, even with his DK active. 

Mage (Control)

Win condition and Bounce targets: see Control

Notes: Control mage is a resource battle and will be decided in fatigue - draw as little as possible, use as few resources as possible and maximise Jaina's hero power.

Other control mages apply more pressure earlier than us, try to deal with it efficiently, it's ok to take damage early as long as Jaina can be brought out safely when the time comes. Generally these matchups come down to who plays Jaina first, but we have enough late-game power that we can play her a few turns later than the opponent and still recover.

Rogue

Win condition and Bounce targets: see Aggro

Paladin (OTK Holy Wrath)

Win condition and Bounce targets: see Combo

Notes: You need to get a Counterspell up after they shuffle the dude into the deck - this will cut out one of their 25 damage Holy Wraths. if you have a decent amount of armour and a blizzard left, you should be able to recover.

Priest (Mecha'thun OTK)

Win condition and Bounce targets: see Combo

Notes: Quite simple - if you have an Explosive Runes active when he's down to 5 cards, you win - bounce that Arcane Keysmith and pray.

Priest (Other)

Win condition and Bounce targets: see Control

Shaman

Win condition and Bounce targets: see Aggro

Warlock (Zoo)

Win condition and Bounce targets: see Aggro

Warlock (Control)

Win condition and Bounce targets: see Control

Notes: Save a polymorph for Rin

Warrior

Win condition and Bounce targets: see Control

Notes: Control warrior is a resource battle and will be decided in fatigue - draw as little as possible, use as few resources as possible and maximise Jaina's hero power.

Quest warrior is a weak matchup - it's not impossible to win, but you need Jaina up and Rag bounces ready ideally before they finish the quest.