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BinG's Wild Rank 5 Odd Tempo Dragon Druid

  • Last updated Jan 31, 2019 (Level Up Nerf)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Druid
  • Crafting Cost: 8680
  • Dust Needed: Loading Collection
  • Created: 12/21/2018 (Level Up Nerf)
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  • BinG_
  • Registered User
    • 5
    • 24
    • 36
  • Battle Tag:

    BinG#22482

  • Region:

    EU

  • Total Deck Rating

    35

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I made this deck right after the nerfs because I crafted an Odd Paladin deck about an hour before Level Up! got nerfed, so I had a Baku the Mooneater in my collection and no deck around it.

This deck was getting me consistent wins in Rank 5 - I've climbed from Rank 5 0 stars to Rank 3 in a few hours! I've been updating it throughout the changing meta to try and keep it relevant, or at least consistent, and still having the main core of a dragon synergy as well as a strong tempo game up to turn 7. 

EDIT 1: -2x Crypt Lord -1x Chief Inspector; +2x Hench-Clan Thug +1x Spirit of the Raptor

I made this change because I felt that the Crypt Lord was too slow and was my weakest card on Turn 3, so I added the Hench-Clan Thug as it could work really well with the hero power. Additionally, I changed out a Chief Inspector for a Spirit of the Raptor as I often trade with my face in the early game so it could potentially draw me a card or two.

EDIT 2: -2x Hench-Clan Thug; +2x Glacial Shard

While strong in theory, the Hench-Clan Thug was poor in practice and was too slow to be worth keeping in the deck. I've opted for the Glacial Shards to replace them as they're a good early-game tool to help prevent the opponent from trading and allows for you to have a strong early board.

EDIT 3: -2x Mounted Raptor -1x Chief Inspector -1x Cobalt Scalebane -2x Crowd Roaster; +2x Blackwing Technician +1x Loatheb +1x Dr. Boom +2x Fire Fly

A massive overhaul of the original deck, changing a lot of key dragon synergies and expensive cards such as Crowd Roaster and bringing in more early game cards such as Fire Fly to help improve consistency and tempo. I've replaced Mounted Raptor with Blackwing Technician as I find the better stats to be much more consistent then a random one drop. Replacing a Cobalt Scalebane with Loatheb adds an excellent 5 drop to the deck that can seriously disrupt the opponents gameplan. I've removed my other Chief Inspector as I've not played against any secret decks in so long, so I replaced it with Dr. Boom as he's one of the best cards to play on turn 7.

 EDIT 4: -1x Spirit of the Raptor; +1x Ironbeak Owl

I realised that the extra card draw was relatively unimportant, and also that having a 0/3 body is a really dead play. The deck also needed a way to deal with cards such as Voidlord efficiently, so having a minion with Silence is a great pickup for the deck.

 

Mulligan Guide

Always try and keep Enchanted Raven and Vicious Fledgling; keep Glacial Shard against Paladin, Hunter, Warlock, and Shaman as they're generally the aggressive decks on the ladder (Although Renolock is common up at Rank 5+). Living Roots is always a good keep too.

Play Guide

The perfect curve would be either Enchanted Raven or Fire Fly Turn 1; Hero Power on Turn 2, Vicious Fledgling (Or Hero Power and Glacial Shard if the opponent played a minion) on Turn 3, followed by a Blackwing Technician and any 1-Cost card on 4 and Loatheb on Turn 5. As a general rule though, this deck plays really well as long as no mana is left unspent at the end of each turn (Which is largely the same with almost any deck in Hearthstone)

Card Choices

Coming soon!

Substitutions

Coming soon!

Honourable Mentions

Coming soon!

Any questions? Ask in the comments!

~BinG