Dragon Warrior is, of course, a very fun try with the new meta. I didn't know if I wanted to play Odd Control or just straight up tempo, so my build is pretty much the best of both worlds because I wanted to play War Master Voone and he provides insane value, same as Dr. Boom, Mad Genius in the late game.
Here are my results after my first games.
Mage, Priest and Hunter are very favorable matchups and you will encounter a lot of Hunter on the ladder.
Spell Hunter is fairly easy to beat since you have a ton of ressources and just enough AOE to survive. Keep a Brawl or Warpath in the late game to clear after Zul'Jin. Everything else is a board control and build some armor.
Odd Mage don't stand a chance. Again, keep an AOE to deal with the late game and something to wipe off Ragnaros. Exodia Mage is a different animal and still rare, but you don't have enough speed to beat it. Sadly.
Zoo Warlock can walk all over you with a good draw, but if the game goes beyond turn 6-7, you should be alright. Same goes for Odd Paladin. OTK Paladin might be trickier to beat.
The only weakness, so far, is Kingsbane rogue. That's why the Skulking Geist is there to slow it down by erasing the potions and boomerang. Even the tempo pirate version provides insane swing with the weapon that you can't really counter.
I will post a full Mulligan Guide and strategy after 10 upvotes and will continue climbing with it (I'm actually at Rank 15).