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LET THE GOOSE GO LOOSE! (IN DEPTH GUIDE)

  • Last updated Dec 5, 2018 (Rastakhan)
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Wild

  • 13 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Malygos Shaman
  • Crafting Cost: 14320
  • Dust Needed: Loading Collection
  • Created: 11/30/2018 (Boomsday)
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  • Total Deck Rating

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Introduction

Hey guys, mcdm here with my first actual deck submission. After seeing Totemic Smash being revealed, I knew that I just had to whip up a Malygos shaman and unleash my inner Thrall amongst the peasants of Rank 5-Legend. This is my submission for Kiwiinbacon’s rastakhan’s rumble deckbuilding contest, good luck to everyone else!

here is a video of Kiwiinbacon playing the deck: 

Changelog

12/5/18: -2 Omega Mind -1 Bloodmage Thalnos -1 Harrison Jones +2 Saronite Chain Gang +1 Prince Keleseth +1 Krag'wa, the Frog

Ways to Combo

Our combo without Alexstrasza can deal up to 30 damage, perfect against aggro matchups and other combo decks. Against decks that can go over 30, we have Alex and we can have multiple tries at combos by using Eureka and getting more spells with Hagatha the Witch.

The main line (30) is Eureka pulling Malygos and then following up with 2 Lightning Bolt and Totemic Smash, all for a perfect 10 mana spent. That is the maximum damage that we can do in one turn, but feel free to swap a card such as an Omega Mind for a Lava Burst if you find yourself just needing a little more to finish enemies off

The Deck 

 

A massive majority of the deck is just survival tools until we can manage to scrape off of our combo. We can use Spirit of the Frog to combo withZap! to draw our 1 cost spells for the finishing blows with the goose, or we can use our removal cards and go from Lightning Storm into Hex  into Volcano to draw our Eureka , and by having the spirit with stealth for 1 turn, we can almost guarantee a draw of something that we want. Omega Mind is not a card I ever see played, but having a ridiculous amount of survival tools against aggro I believe is necessary to keep this deck afloat. The ridiculous amount of lifesteal and board clears in this deck mainly from the shudderwock control package while drawing cards withBloodmage Thalnos , Mana Tide Totem , possibly Harrison Jones in matchups where opponents will have weapons can all help speed up by which turn we can draw our pieces out.

Matchups

Going up against control, keep Mana Tide Totem and Bloodmage Thalnos both for more draw to combo them first. Removal in these games will feel less useful, but cards like Hex are lifesavers versus big threats such as The Lich King or Hadronox or whatever it may be that our enemy throws at us. In matchups where our enemy has more than 30 health, we can Alexstrasza them to try and get them within range, but those pesky druids might be a problem. A possible workaround might be getting something such as Death and Decay or Death Coil from The Lich King , but obviously requires RNG to be on our side. If we do get either of these, you have to keep in mind that we HAVE to play it alongside Eureka with Malygos as our only minion in hand to guarantee some damage getting punched in, because We cannot drop the goose for 9 mana and still play Death Coil or Death and Decay which cost 2 and 3 mana respectively.

Versus aggro matchups, keep Lightning Storm and possibly Volcano if you are certain that it is aggro. Zap! is a great card against aggro, and these games we should shut them out with our board clears, life gains, big guys, value from The Lich King and Hagatha the Witch . Don’t be afraid to drop a naked Omega Mind early on to keep up with their minions, sometimes soaking some damage is the best thing you can do, and just stall until you get more clears and a rage inducing Healing Rain to put the pace of the game into your hands. Harrison Jones is not a good card in these matchups, and against decks like Odd Paladin where Vinecleaver is a huge value generator for them, Harrison comes in big and can cause some easy concedes on the spot from your opponent. Zilliax is probably one of the more underrated cards against more aggresive tempo-ey decks, and man this card just works its magic in just about every archetype it seems. All of his abilities make him so well rounded, gaining 3 health and killing a minion most of the time while only losing the divine shield makes him a great card even though we can’t take advantage of his magnetic keyword.

 

Depending on how well this does I might add more later, feel free to leave suggestions below! (Replacement cards going to be added later if I ever get around to it