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[Wild] Highlander Mage (RoS Expansion Release)

  • Last updated Apr 15, 2019 (Rise of Shadows)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Fatigue Mage
  • Crafting Cost: 8820
  • Dust Needed: Loading Collection
  • Created: 11/30/2018 (Boomsday)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    51

View 35 other Decks by Sovereign_State
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Hello there! 

Welcome to my first deck submission here on Hearthpwn!

At 10 upvotes, I will provide replacement cards options.

At 20 upvotes, I will provide a mulligan guide.

If this deck reaches 50 upvotes, I will provide a detailed rundown of key meta matchups.

A quick background on the creator of the deck, me, for anyone who is interested: I am an infinite Arena player, have been playing competitively since the third season of Hearthstone, and have never achieved Legend rank, although I have consistently placed Rank 5 and above during the months I have invested some time into playing ranked.

Now for the interesting stuff.

Card Choices:

1x Elemental Evocation - This card takes advantage of the Elemental Package and can provide tempo and/or combo potential to the deck by lowering the cost of an Elemental you play from your hand by 2.

1x Ray of Frost - This card is part of the spell generation package and also can be used as a stall or removal option .

1x Arcanologist - This card is part of the Secret package and provides a 2/3 body for 2 mana upon being played, in addition to drawing one of your Secrets from your deck.

x1 Baleful Banker - This card is meant to provide you with another copy of a key card in this deck, such as Reno Jackson or Kazakus, in your deck. Be careful not to use Baleful Banker and Manic Soulcaster in close succession on the same target as you will negate the Highlander condition by shuffling two copies of the same minion into your deck, which counts as a duplicate and will invalidate the Highlander condition you are relying on.


1x Celestial Emissary - This card is part of the Spell Damage and Elemental package and as such is very critical to the deck.

1x Mad Scientist - This card is part of the Secret package and provides a 2/2 body for 2 mana upon being played, in addition to pulling a Secret from your deck and putting into play, upon death.

x1 Mana Cyclone - This card is part of the spell generation package and Elemental package and as such is very critical to the deck.

x1 Mana Reservoir - This card is part of the Spell Damage and Elemental package and as such is very critical to the deck.

1x Mana Wyrm - This card takes advantage of the prevalence of spells in this deck, gaining +1 Attack when a friendly spell is played while this minion is on the board.

1x Medivh's Valet - This card is part of the Secret package and provides a 2/3 body for 2 mana upon being played, in addition to 3 damage dealt to a target of choice.

1x Explosive Runes - This card is one of your five Secrets, can provide value and serve as removal.

x1 Arcane Watcher - This card is part of the Spell Damage package, 3 mana 5/6, enough said.


1x Duplicate - This card is meant to provide you with another copy of a key card in this deck, such as Reno Jackson or Kazakus, directly to your hand.

1x Explosive Runes - This card is one of your five Secrets, can provide value and serve as removal.

x1 Flamewaker - This card provides a cannon with which to derive extra value from all your spells with.

x1 Ice Block - This card is one of your five Secrets, can be used well in conjunction with Ethereal Arcanist, Reno Jackson, Mad Scientist, and Medivh's Valet, specifically.

x1 Kirin Tor Mage - This card is part of the Secret package and provides a 4/3 body for 3 mana upon being played, in addition to a 0 mana secret from your hand.

x1 Manic Soulcaster - This card is meant to provide you with another copy of a key card in this deck, such as Reno Jackson or Kazakus, in your deck.

x1 Simalacrum - This card is meant to provide you with another copy of a key card in this deck, such as Reno Jackson or Kazakus, directly to your hand.

x1 Splitting Image - This card is one of your five Secrets, can provide value.

x1 Archmage Vargoth - This card has a place in any deck using spells that could benefit you somehow if played again during the same turn.

x1 Cone of Cold - This card provides your deck with an AOE freeze that can be buffed easily with the Spell Damage minions available due to its cheaper mana cost of 4.

x1 Cosmic Anomaly - This card is part of the Spell Damage and Elemental package and as such is very critical to the deck.

x1 Ethereal Arcanist - This card is part of the Secret package and provides a 5/5 body for 4 mana upon being played. Only gets better as it stays on the board. Great synergy with Ice Block.

x1 Kazakus - If the Highlander condition is being achieved by the deck, Kazakus should be an auto-inclusion, enough said.

x1 Kirin Tor Tricaster - This card is part of the Spell Damage package and bolsters the multi-damage spells in the deck.

x1 Leyline Manipulator - This card is part of the Elemental package and helps reduce the cost of generated spells in hand.

x1 Azerite Elemental - This card is part of the Spell Damage and Elemental package and as such is very critical to the deck and in my opinion, should be considered a very underrated card so far in this expansion.

x1 Kabal Crystal Runner - This card is part of the Secret package in the deck and provides a 0 cost 5/5 body if 3 Secrets have been played during the game, out of the 5 Secrets carried in the deck.

x1 Reno Jackson - Full heal if his condition is met, deck is built such that his condition will be met at all times during the game.

Hope you enjoyed the guide so far, more to come soon if the upvote amounts are met!

Thanks for reading! Please give any feedback, questions, or comments you have below!