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Well MRGLGLGL!

  • Last updated Nov 15, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4100
  • Dust Needed: Loading Collection
  • Created: 11/15/2014 (Naxx Launch)
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So I love murlocs. I also love being a dick in Hearthstone. (They kind of go together). So while I was brewing yesterday, I decided to take the filthiness that is shockadin and splice it with disgusting murloc synergy. Any suggestions you have for the deck would be welcome.

You can see the results here. Pretty much the aim of the deck is to wear down your opponent early with extreme board presence and damage, and then finish them (and their board) off with a bunch of board clears + Equality.

This deck follows basically the same strategy as Shockadin, so you can read that here: http://www.hearthpwn.com/decks/54902-shockadin-6th-legend-s3-confirmed-46-legends-s2

But, if you can't be bothered reading that. Basically go for the face with everything. Let your opponent's board build up as they try clear your minions then wipe it with a turn 6/ Equality and Consecration  or a turn 8 Avenging Wrath . Against aggro be a bit more controlling but just enough so your minions stick. Keep Leeroy Jenkins as a finisher with Blessing of Might. Use Divine Favor when you've dumped your hand to draw into more burn.

 

Mulligans

Things to keep: ANY 1 OR 2 DROP MURLOC. Murloc WarleaderKnife Juggler. Sometimes Truesilver Champion depending on your hand and opponent. Consecrate if you think you're playing against aggro.

Things to throw: EVERYTHING ELSE

 

I know this deck looks dumb as hell, well it is. Give it a try and tell me it's not fun.

 

You can look up the Shockadin guide