Aggro mage RR 1st build
- Last updated Nov 28, 2018 (Boomsday)
- Edit
- |
Wild
- 16 Minions
- 14 Spells
- Deck Type: Theorycraft
- Deck Archetype: Aggro Mage
- Crafting Cost: 4300
- Dust Needed: Loading Collection
- Created: 11/25/2018 (Boomsday)
- DonnieMcKarlo
- Registered User
-
- 9
- 39
- 56
-
Battle Tag:
Donnie#2262
-
Region:
EU
-
Total Deck Rating
125
Link:
BBCode:
Export to
Why not Waterboy, since you're hero powering?
I feel the curve is a bit too midrangish for aluneth, which I guess kind of dampens its classification as an aggro deck, I just figured id slap a lot of damage in there, which comes in the form of elementals, and mainly elemental evocation, to cheat out big bodies or spell power. In general, im not very convinced about the minion lineup as a whole, but it makes sense to me, as I have quite a bit of experience with tempo mage and aggro mage as seperate decks. I went with a bit of a secret package, because that seemed to generally work well, but strayed away from kirin tor because it empties your hand too quickly as well as no apprentices because of no intellect. I feel like this deck will do well if you can get a headstart with elemental evocation and keep the pain coming from there and close out with burn.
Only real playtesting would show me where the weak links are and I could adjust, but for a 1st version it seems alright. Minions I would want to consider would definitely be stuff in the 4 slot like steam surger and lifedrinker, and maybe something early like firefly or even a leper gnome or two.
And even aluneth might be good, I cant tell, but I'm definitely up for improving the list if I see something eye opening.