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Star Alligner Quest Otk

  • Last updated Nov 22, 2018 (Boomsday)
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Wild

  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Barnabus Druid
  • Crafting Cost: 12080
  • Dust Needed: Loading Collection
  • Created: 11/18/2018 (Boomsday)
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  • SENA
  • Registered User
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  • Battle Tag:

    SENA#21304

  • Region:

    US

  • Total Deck Rating

    102

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Ill write a short guide if the post gets like 10 upvotes

Explenation for anyone that doesnt understand what this deck is trying to do: The goal is to finish the druid quest as fast as possible using cheap minion with 5 attack. After you play barnabus all of the minions in your deck cost 0. This makes for some crazy combo plays. You can play multiple 7hp minions in a turn along with star alligner. Kun when reduced is pretty much a mana refill that lets you draw a lot more or play the minions in your hand that dont cost 0. And even if kun wasnt hit by barnabus he still acts as a 0 mana 7 7 and comboes very well with star alligner. On top of all this you have alextrasza to reduce your opponents hp, bran to double the damage of your krakens and star alligners and even double the draw of coldlight oracle when needed. 

Ok so here we go. The deck is VERY HARD to play and is almost impossible without a decktracker. A few things you need to know is that the combo is much more flexible and much easier to do than youd expect. The main gameplan is to complete the quest asap, play barnabus, draw as much of your deck and blow the opponent up. 

 

Mulligan :

-vs aggro your best bet is to ramp into malfurion while removing their biggest minions with steel ragers and swipes

-you only throw back the quest if the other cards are ramp + ui and you know you dont need the otk.

-keep all of your 4 mana minions, and arrakoa if your curve fits it.

-keep jade blossoms if it doesnt interfere with your early game (always keep it going second but sometimes going first the ramp you get off it does literally nothing because you end up floating mana the next few turns. 

-keep nourish if you have either jade blossoms or wild growth

-keep malfurion if you arent racing to combo your opponent

Some things you should keep in mind:

Nourish is usually ramp before barnabus and draw after it. Watch out for your board space when trying to combo star alligners. If a 7 hp minion sticks you can play kun into bran + star alligner as a surprise 14 dmg aoe. You can draw a lot with coldlight and bran / brewmaster. Bran+alex+2x Kraken is an otk without alligners.

Also some cards ive considered for the deck

Loatheb - probably a better alternative to harrison jones but its debatable

Countess Ashmore - draws steel rager and cursed disciple which lets you complete the quest even with a really bad hand. This is a bit much along with brewmasters and youd end up with excess 4 drops clogging your hand about as often as when it would complete the quest on her own. And if you rely on ashmore to complete the deckits a lot kess consistent. 

Flobbidinous Floop Gets you another star alligner or kraken, but in most other cases its a dead card. 

Medivh the Guardian [/card] and [card]Twig of the world tree - pretty much a second kun. Twig on its own could win you games. A good combo is having twig up, playing medivh, playing kun, playing bran plus star alligner. 

 

Also there have been a lot of good cards for this type of deck revealed in the new set so far. The 7 5/7 rush taunt bear is pretty much an arrakoa with rush. It could make ashmore kuch better in the deck and actually make it viable in standard. Theres the 7 7/7 that summons devilsaurs when it overkills. It could be a key part in completing the quest in the standard version of the deck.