Temporus Exodia Mage
- Last updated Nov 15, 2018 (Boomsday)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Exodia Mage
- Brawl: A Temporus Shift
- Crafting Cost: 7380
- Dust Needed: Loading Collection
- Created: 11/14/2018 (Boomsday)
- makuta2
- Registered User
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- 3
- 23
- 44
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
83
Stay alive, draw cards.
Play Archmage Antonidas as part of the combo, or use him aggressively since you have a 100% survival rate (assuming no shenanigan secrets) and can guarantee 1 attack and 1-2 Fireball casts the following turn, for a range of 11-17 damage.
Outside of the core combo pieces of Antonidas, Apprentices, and Molten Reflections, every defensive card is interchangeable depending on card collection or brawl meta.
Doomsayer is a bonkers board clear if you have no minions to play on that turn
Acolyte of Pain is good for 2+ card draw if you can get a free attack into a small minion
Arcane Artificer is a good way to gain a ton of armor for free, you can even spend a Molten Reflection to double up, since the damage output of Antonidas and just 3 Apprentices is more than enough to 2-turn kill your opponent.
2-turn kill:
Archmage Antonidas + Sorcerer's Apprentice (Optional if turn 9)
End Turn:
Sorcerer's Apprentice(s) + Molten Reflection (one or two)
Turn 7 Combo:
Antonidas
7 mana +
Turn 8:
Apprentice + Apprentice + Molten + Molten
2 mana + 2 mana + 2 mana + 1 mana = Infinite Fireballs
If short on one Molten Reflection, that is still 2 1-mana Fireballs, so ideally you have the perfect hand by turn 7, or you delay by 1 turn to play the combo at turn 9.
Turn 9 combo:
Antonidas + Apprentice
7 mana + 2 mana
Turn 10:
Apprentice + Molten + Molten:
2 mana + 2 mana + 1 mana = infinite fireballs
OR
Apprentice + Molten
2 mana + 2 mana + 6 1-mana fireballs = 44 damage (including Antonidas and Apprentice from last turn)
This sucks so hard I had to make an account and let others know.
love this
this is so bad idk how this get upvoted
1st try, win. Quick and simple tyvm sir!
Just about any other mage deck is better than exodia on this brawl.
First try was a win. Thanks. :)
added a lich king over the giggling - time walk with anti magic shell as a pretty hefty high roll.
worked first try thans.
I dont think you need the Pipers or Giggling.
I replaced them with Luna for more draw, 1 Explosive Runes to try to counter other OTK Decks and 1 Simulacrium for easier combo
Several of these "weird" cards are interchangeable with other similar cards.
Since the combo only requires 1 molten and 2 Apprentices, minion-based card draw is more valuable, especially if you have already drawn Antonidas and 1 Molten. Piper is the only card that ensures you pull the 1-mana and 2-mana minions out of your deck quickly so you can draw into the actual card-engines like Arcane Intellect or Research Project
Giggling is just an easy way to stay alive at turn 7, and also trade into minions for free without risk of losing divine shields through hard removal or silences.
Luna becomes a dead draw, that draws worse than Acolyte of Pain, if you top deck a combo piece right after playing her.
fun deck. thx
easy game on 2nd try
EZ Game. Thanks for this deck.
1st try thanks
First try, I really love the idea of playing a quest deck without the quest. super easy to play and I hope you all have as much fun as I had running it!
I made a video showcasing the deck in action, I hope you all enjoy!
Hey, what's up people. Why do you keep downvoting comment that isn't atually salty and the OP take some of his time to make a video. I mean, c'mon!
Nice, thanks :).
Didn't have giggling as disenchanted them post-nerf, replaced it with rotten applebaum. Worked on the first try, thank you :)
got it on turn 9 my second try. thanks for the deck. I used frost nova instead of giggling inventor.
Important note: DOOMSAYER GOES OFF WITHOUT ANY FREEZING. Just play him your first turn and he will trigger on your extra turn :)
Worked like a charm. Lethal on turn 8+9 in first try :)