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Temporus Exodia Mage

  • Last updated Nov 15, 2018 (Boomsday)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Exodia Mage
  • Brawl: A Temporus Shift
  • Crafting Cost: 7380
  • Dust Needed: Loading Collection
  • Created: 11/14/2018 (Boomsday)
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  • Total Deck Rating

    83

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Stay alive, draw cards. 

Play Archmage Antonidas as part of the combo, or use him aggressively since you have a 100% survival rate (assuming no shenanigan secrets) and can guarantee 1 attack and 1-2 Fireball casts the following turn, for a range of 11-17 damage.

 Outside of the core combo pieces of Antonidas, Apprentices, and Molten Reflections, every defensive card is interchangeable depending on card collection or brawl meta.

Doomsayer is a bonkers board clear if you have no minions to play on that turn

Acolyte of Pain is good for 2+ card draw if you can get a free attack into a small minion

Arcane Artificer is a good way to gain a ton of armor for free, you can even spend a Molten Reflection to double up, since the damage output of Antonidas and just 3 Apprentices is more than enough to 2-turn kill your opponent.

2-turn kill:

Archmage Antonidas + Sorcerer's Apprentice (Optional if turn 9)

End Turn:

Sorcerer's Apprentice(s) + Molten Reflection (one or two)

Turn 7 Combo:

Antonidas

7 mana +

Turn 8:

Apprentice + Apprentice + Molten + Molten

2 mana + 2 mana + 2 mana + 1 mana = Infinite Fireballs

If short on one Molten Reflection, that is still 2 1-mana Fireballs, so ideally you have the perfect hand by turn 7, or you delay by 1 turn to play the combo at turn 9.

Turn 9 combo:

Antonidas + Apprentice

7 mana + 2 mana

Turn 10:

Apprentice + Molten + Molten:

2 mana + 2 mana + 1 mana = infinite fireballs

OR

Apprentice + Molten

2 mana + 2 mana + 6 1-mana fireballs = 44 damage (including Antonidas and Apprentice from last turn)