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[WILD] Mecha'Thun w/ Banshees

  • Last updated Nov 12, 2018 (Boomsday)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warlock
  • Crafting Cost: 11840
  • Dust Needed: Loading Collection
  • Created: 11/12/2018 (Boomsday)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    9

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Just sharing a silly meme deck idea I saw a while back and since I got to Wild Legend early, I felt it was the best time to try out this deck.

The idea is to try to get your mecha'thun combo ready in hand ( Discounted Mecha'thun + blood bloom + cataclysm) and then forcefully mill your own deck with Keening Banshees as fast as possible. 

I put thaurisian + 2 Galvanizer so you get your discount faster and have the combo ready. Galvanizer also discounts healbots and allows for more flexible healing or they can be Keening banshee mill fodder.

I also put 2 bloodblooms and cataclysms so I get them faster and can begin the deck purging quicker. Right now nobody expects this deck so if they see the bloodbloom or cataclysm get milled they might let their guard down because nobody is stupid enough to run 2 of them (except me).

 

Bloodbloom is also useful to cast siphon soul / twisting nether before their respective turns to survive against even shamans.



Right now the deck is still in early development and does extremely well vs the current wild meta control decks, especially since druid has just cycled out and not many decks run dirty rats (except reno decks) and still it's not a 100% loss so long as you keep multiple monsters in your hand.

Right now I am having some trouble against Odd rogues. (surprisingly doing alright vs even shaman)  but it is still in early development and I'm still slowly fine tuning the deck. In the mean time, It is crazy fun (and fast) to fight against control decks to willingly mill myself and kill my opponent.

EDIT1: Removed 1 hellfire, +1 brann Bronzebeard.
Reasoning: Good synergy with getting the combo ready (brann + galvanizer) and at the same time able to either double draw with kobold or double heal with healbot. I find that my hellfire (2 of them) has been killing me more than it has been saving me. I Need to test out other aoes or defile combos (with tainted zealot or exploding sheep or thalnos) to deal with the aggro rogue problem.

Removed doomsayer x2, +2 Curse of weakness.

Reasoning: I sometimes run out of things to play to force myself to mill, AND doomsayers keep getting silenced and devolved. Having Curse of weakness can stall aggro decks enough till I can cast the big board clears / late game and also makes good enabler for banshees.

Additionally, I am running an even version of this as well as most of the cards are even.

Twitch: https://www.twitch.tv/mewo_mewo_mewo