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Bazooka Paladin

  • Last updated Nov 6, 2018 (Boomsday)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 4560
  • Dust Needed: Loading Collection
  • Created: 11/2/2018 (Boomsday)
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  • Echo_
  • Registered User
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    • 117
  • Battle Tag:

    Echo#11883

  • Region:

    US

  • Total Deck Rating

    274

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With Paladin getting access to a 25 mana card, it only means one thing. Holy Wrath Bazooka Paladin is back (Possibly)!

How to Play

The goal of the deck is simple, draw Hemet, Jungle Hunter, Augmented Elekk and Baleful Banker, play atleast 20 mana worth of spells, drop Hemet, draw into Shirvallah, the Tiger (if you haven't already), drop him (her, them? who knows) and shuffle two copies of her back into the deck with Baleful Banker and Augmented Elekk. From here, you have two shots for a tiger bazooka loaded into your deck, with Holy Wrath being the trigger. Simply play it targeting the enemy's face and you should deal 25 damage and kill pretty much every class except warrior and druid.

Match Ups

Kinda hard to write about this considering the fact there has been 17 cards spoiled and I don't want to pull a Trump and predict the entire meta. That being said, the deck should be able to compete against some aggro decks early in the game while saving the combo finisher for control or combo decks. I cannot be sure of this because I haven't gotten the chance to try it out yet, but theoretically this should be true.

Mulligan Guide

In every match up (unless some super fast deck pops out), you should keep Hemet, Jungle Hunter. He makes the deck work and without him, you cannot draw all the cards in the deck fast enough. Otherwise:

For aggro decks, Fire Fly, Righteous Protector, Hydrologist and Wild Pyromancer are all great to either keep the opponent's board clear or by making sure you can somewhat contest their board.

For control decks, slower cards like Potion of Heroism and Sound the Bells! are both good. Time Out! can be decent too if your opponent has some form of combo finisher, allowing you to stall out a bit more to string together your finisher.

Substitutes

All the current legendaries and epics are important for the deck so there isn't really many substitutes right now. This may change if paladin gets good support for a deck like this during the reveal season, so I'll try to keep this area up to date.

Final Verdict

Going to be honest, this deck probably won't be great, or even good for that matter. That being said, I've always enjoyed decks like this, that win less than what I would hope for but have explosive (and hilarious) victories. This build reflects that, essentially being full balls-to-the-wall in terms of speed, sacrificing a whole bunch of consistency by playing Hemet, Jungle Hunter, etc. There are many other builds that you can go with this, such as a control version. One of my teachers has always had this quote when it comes to committing crimes, "if you are going to do it, do it big." and what is bigger than throwing most good cards out of paladin at a chance of popping off with turn 7-10 25 damage Holy Wraths.