Bazooka Paladin
- Last updated Nov 6, 2018 (Boomsday)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 4560
- Dust Needed: Loading Collection
- Created: 11/2/2018 (Boomsday)
- Echo_
- Registered User
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- 7
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- 117
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Battle Tag:
Echo#11883
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Region:
US
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Total Deck Rating
274
With Paladin getting access to a 25 mana card, it only means one thing. Holy Wrath Bazooka Paladin is back (Possibly)!
How to Play
The goal of the deck is simple, draw Hemet, Jungle Hunter, Augmented Elekk and Baleful Banker, play atleast 20 mana worth of spells, drop Hemet, draw into Shirvallah, the Tiger (if you haven't already), drop him (her, them? who knows) and shuffle two copies of her back into the deck with Baleful Banker and Augmented Elekk. From here, you have two shots for a tiger bazooka loaded into your deck, with Holy Wrath being the trigger. Simply play it targeting the enemy's face and you should deal 25 damage and kill pretty much every class except warrior and druid.
Match Ups
Kinda hard to write about this considering the fact there has been 17 cards spoiled and I don't want to pull a Trump and predict the entire meta. That being said, the deck should be able to compete against some aggro decks early in the game while saving the combo finisher for control or combo decks. I cannot be sure of this because I haven't gotten the chance to try it out yet, but theoretically this should be true.
Mulligan Guide
In every match up (unless some super fast deck pops out), you should keep Hemet, Jungle Hunter. He makes the deck work and without him, you cannot draw all the cards in the deck fast enough. Otherwise:
For aggro decks, Fire Fly, Righteous Protector, Hydrologist and Wild Pyromancer are all great to either keep the opponent's board clear or by making sure you can somewhat contest their board.
For control decks, slower cards like Potion of Heroism and Sound the Bells! are both good. Time Out! can be decent too if your opponent has some form of combo finisher, allowing you to stall out a bit more to string together your finisher.
Substitutes
All the current legendaries and epics are important for the deck so there isn't really many substitutes right now. This may change if paladin gets good support for a deck like this during the reveal season, so I'll try to keep this area up to date.
Final Verdict
Going to be honest, this deck probably won't be great, or even good for that matter. That being said, I've always enjoyed decks like this, that win less than what I would hope for but have explosive (and hilarious) victories. This build reflects that, essentially being full balls-to-the-wall in terms of speed, sacrificing a whole bunch of consistency by playing Hemet, Jungle Hunter, etc. There are many other builds that you can go with this, such as a control version. One of my teachers has always had this quote when it comes to committing crimes, "if you are going to do it, do it big." and what is bigger than throwing most good cards out of paladin at a chance of popping off with turn 7-10 25 damage Holy Wraths.
Also in portuguese.
in the lore from warcraft too https://wow.gamepedia.com/Shirvallah
but i was actually shocked that she is a paladin card because everything in world of warcraft screams DRUID! https://www.youtube.com/watch?v=6qUnwuHdOZA see even a form is named after her.
In french it's a male.
In portuguese it's female (i say it for Brasil,i don't know about Portugal)
Also in spanish (Spain)
+1 here! For minor adjustments, I would try:
-2 Hydrologist, -1 Potion of Heroism and +2 Crystology and +1 Elven Archer.
The instant I saw the card, I thought of the old Molten Giant Paladin OTK deck. Same idea as this one. With the new Time Out spell, it should be even easier to pull off now. Cant wait to try it out.###DisguisedToast's Holy Wrath Hemet Paladin!
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I like the idea but I think it can be improved by removing cards that most likely won't do anything, like Fire Fly and Hydrologist, and adding more card draw, like Crystology and Novice Engineer.
The point behind cards like Fire Fly and Hydrologist is to help stabilize the early game and not immediately lose to aggro. Fire Fly's multiple bodies helps a lot with this and Hydrologist's secrets are incredibly strong, along with comboing with Wild Pyromancers for really early board clears. While I would love to become faster by including cards like this, I do not feel like it would help a lot against the deck's worst match up, that being aggro. Against control it is great, but also against control we don't have to worry about a fast clock and can just play the game at a slower pace.
Fair enough. Apart from that, I think that Divine Favor, Potion of Heroism and Acolyte of Pain are suboptimal ways of card draw (for this deck).
Divine Favor will be a dead card vs aggro, and vs control it won't work that well because your other card draw stuff will probably keep your hand at a healthy size.
I prefer Crystology over Potion of Heroism, because the latter requires you to have a minion on board, the divine shield is not that great (because most of your minions are small) and it has lower draw potential. Crystology is great vs aggro too because it can draw you defensive stuff like Righteous Protector (you could also include Tar Creeper and/or Stonehill Defender)
You don't have many good ways to activate your own Acolyte of Pain like warrior or mage do, but decks like shudderwock shaman play it, so I can give it a pass, but I'm still not convinced by it.
Just my opinion though
Yeah the Potion of Heroism and Acolyte of Pain are the next couple of cards on the chopping block if anything new were to pop up. The main reason why I have the Potion in right now is simply because of how giving something a divine shield in the early game can completely halt the progress of an aggro deck (I've ran Argent Protector in my Even deck simply because of this) and Acolyte of Pain is there because it has the chance to draw multiple times, which is something I value a lot, along with working really well with Wild Pyromancer.
As for Divine Favor, this card does suck against aggro, but in my opinion the rate at which you draw with it against control decks is invaluable and given the lack of card draw with paladin, I don't think there is a better option. While Crystology is good, there is only 6 targets in the deck and 4 of them I'd much rather have in my opening hand as they are most impact then, along with not being able to draw any of the combo pieces. It's definitely on a list of things to pay attention to for me (I run it in a wild deck and most the time it performs decently with only 4 possible targets) but I don't really want to include it for the reasons listed.
I get the idea and it sounds awesome. My question is, when you reduce Shirvallah, the Tiger and then shuffle back into your deck, does he retain the discounted cost? If so this wouldn't work. Your Holy Wrath would just do the discounted version's damage.
I'm not sure whether it will keep the discount. That being said, Shirvallah, the Tiger is worded the same as Molten Giant is and that card's reduction is only applied once it becomes part of the hand. This means that for Holy Wrath, it deals the full 20 damage and unless Blizzard spaghetti codes Shirvallah, it should work the same way.
If it turns out they work differently for whatever reason, then yeah this deck is screwed.
Holy Wrath worked with Moltens, it will work with the tiger as well
The New Version Of Molten Giant + Holy Wrath!
Hopefully Blizzard aren't boring and make Shirvallah discount before coming into your hand
Edit: Pretty sure that's not how it works but ok
The way it is worded is the same as other Giants so I'd assume it would work in a similar way. Granted, it is Hearthstone so it wouldn't surprise me if there was a lot of spaghetti code.
Yeah because the card can pretty much make the deck by itself. I'll update it as new cards are shown, but if nothing else supports this deck in the new expansion it still can work.
I had a similar Idea, but I tried a more control-oriented approach. More of a hybrid, than a pure combo deck, but maybe it's can make the gameplan work more consistently (although with less damag overall)
Either way I think you should probably reduce the amount of draw and combo pieces in favor of more control tools. Sound the Bells just seems unnecessary considering the amount of useful high-mana control spells in Pally.
Yeah I was split between trying to streamline the combo to make it faster or make a more control list, Since I'm a die hard miracle fan I wanted to make it faster to give it a sort of miracle feel, regardless of whether it would be better or worse.
The reason why Sound the Bells! is there is because it can easily chip out a ton of cost for Shirvallah and the big paladin spells would interfere with Hemet.
The problem with Lay on Hands is that it would survive Hemet, Jungle Hunter, potentially ruining your Holy Wrath. That's the same reason why there's no Consecration in the deck, I assume.