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Even Mecha'thun Renolock

  • Last updated May 6, 2019 (Rise of Shadows)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warlock
  • Crafting Cost: 14560
  • Dust Needed: Loading Collection
  • Created: 10/31/2018 (Boomsday)
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  • Phant
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  • Total Deck Rating

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I'm likely going to need to do a lot of testing to make this work, but basically the idea is to just tap like crazy with Reno as an extra resource. Thaurissan can be used whenever Mecha'thun is in hand, and Mecha'thun needs that cost reduction and the one from Galvanizer to do the usual Mecha'thun + Bloodbloom + Cataclysm. Some other oddities I'm trying out include Keening Banshee (nuke your deck if you already have combo pieces) and Tournament Medic (idk, it was difficult to find 30 even singletons for this deck).

11/5/18: For some reason I thought having one Galvanizer warranted adding mechs, so those are out. Added more draw.

11/7/18: Could've just silently updated the above description, but I figured it better to add this extra strategical advice here since I just realized it myself: Thaurissan can also be used if you only have Bloodbloom in your hand, since Mecha'thun will definitely at least be reduced to 9 mana with the Galvanizer. Actually a very helpful thing to know.

Also, remembered Ancient Harbinger is a card, so I'm going to try that in place of Tournament Medic. Spellbreaker has also been replaced by Shadowflame, as killing off my own minions is something I care very little about. This deck is about right where I want it to be.

11/7/18 (2): After further testing and getting no value out of Ancient Harbinger, I've replaced it with Acidic Swamp Ooze (after getting destroyed by an Eaglehorn Bow, then a Silver Sword.

11/9/18: Have yet to test this, but I removed all the draw. Replaced the draw with the even demon package (including Felsoul Inquisitor) and Bloodreaver Gul'dan as a late game option if you don't need draw (I'm thinking this could be reasonably often).

11/9/18 (2): Just tested the deck a bit, very strong! Surprised I didn't add Gul'dan earlier. Given the success, I figured giving Possessed Lackey a try may work out, though knowing my luck I'll run into more weapons after removing the Acidic Swamp Ooze

11/9/18 (3): After more testing, it seems Lackey is a bit too slow in the deck without an activator like Dark Pact, so I'm going to stay with just Voidcaller for now. Also, didn't say that I added Faceless Shambler but DAMN is it powerful in this deck.