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RenoJackson's Fatigue Benedictus Quest Priest

  • Last updated Feb 9, 2019 (Level Up Nerf)
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Wild

  • 12 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Priest
  • Crafting Cost: 9440
  • Dust Needed: Loading Collection
  • Created: 10/17/2018 (Boomsday)
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  • Battle Tag:

    RenoJackson#11673

  • Region:

    US

  • Total Deck Rating

    1856

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Hi guys, it's me RenoJackson, an avid Wild player and deckbuilding. I have always like Fatigue decks, so it's just natural for me to come up with these kinds of wacky creations. The gameplan with Fatigue Priest sounds simple but strangely effective: Draw your deck, complete your quest and fill your deck with theirs. You can play powerful deathrattle draw engines and shuffle back a bunch of minions into their deck with Psychic Scream, no problem, because you will always be ahead on Fatigue.

 

Updated: peaked #7 LG with this deck.

 

 

Sorry lads, caught up with some IRL stuffs but here's the guide as promised :)

 

Tech choices: -2 Dirty Rat (remove if you don't see many combo decks), +2 Doomsayer (for aggro) or +2 Museum Curator (to pump out quest earlier) or Skulking Geist (against Jades) and Sylvanas (great vs Big Priest).

 

So as the name suggested, this deck main win condition is fatigue. Against different decks, our playstyle varies a bit differently.

 

Against AGGRO, you want to pump out your quest as soon as you can. The Quest can be finished as soon as turn 6 with this deck. Mulligan for early deathrattles (and Doomsayer if you play him in deck) and in the early game, pick Twilight's Call from Shadow Visions. Bloodmage Thalnos is the best early deathrattle against aggro, him + Spirit Lash is backbreaking. If you have Thalnos, you can grab Lash from Vision. Lash is better against certain aggro classes than others (Rogue, Paladin) so you can keep it in mulligan against these classes to shut down their early game. Against Rogues, feel free to use Lash on only two Pirates so they can't buff up with Southsea Captain, but against Paladin, you would want to play it around turn 4 to deny their turn 5 board. Against Shamans though, Shadow Word: Death is one of our main priorities to dig for, since it could be devastating if we don't have an answer to his big threats from turn 4 onwards. If Shamans only play small stuffs, oftentimes they are not fast enough to race us before quest completion. Make sure to play Deathrattles strategically to maximize your Deathrattle counts (ideally, keep a 1 drop on hand for turn 6 so you can finish the quest and play Amara in the same turn). The more turns you spend trying to remove their stuffs and not contributing towards your quest, the more time you give them to just chip away your health total.

 

Play Amara immediately after you finish the quest, then you can look to relieve pressure with Psychic Scream. When you feel comfortable enough (or really need to), you can find Psychic Scream from Shadow Visions. We will generally outvalue them since we are able to keep cycling through our deck for gas. Prioritize Entombs on value cards like The Lich King.

 

PLAY SHADOWREAPER ANDUIN AS SOON AS YOU CAN! He helps a lot in outvaluing your opponents late game, since he can just chip down whatever your opponent puts down. Play him as soon as you have the liberty to, don't wait to get value from him.

 

Try to hold Benedictus until you almost run out of stuffs in deck, then take their deck to keep the resource flow going and avoid fatigue damage. Playing Benny early might mess up your draws so badly since you won't be able to draw into answers.

 

Against CONTROL in general, don't play the useless Mistress of Mixture until you want to throw them into a Psychic Scream. They add nothing meaningful and will mess up your cycle if come back from Twilight's Call.

 

Against JADE DRUID, keep and play Benedictus as soon as you can. You want their deck and you want to be toe-to-toe with them on Jade counts. If you play Benny any later than turn 10, it might be very hard to keep up with them. Otherwise just tech in Skulking Geist and you won't ever lose this matchup. Against COMBO DRUID, hard mulligan for Rat (THROW AWAY THE QUEST, USELESS STUFF). Play Rat only if you are sure you can remove whatever it pulls out and preferably when you have a good idea of the combo pieces he's holding on hand. Throw down Doomsayer and useless Deathrattles like Mistress of Mixture, and Psychic Scream them (preferably with a Scarab board) to screw up multiple of their draws. Try to Entomb their strong Jade generators, and Psychic Scream is a priority Shadow Visions pick. 

 

Against CONTROL/RENO WARLOCK, you should win most of the time. Discover as many Entombs as you can (if not offered, go for Psychic Scream), and just take all their good stuffs (Mal'ganis, Voidlord, N'zoth...) so he gets nothing meaningful from his Gul'dan and N'zoth. Play Benedictus AS SOON AS YOU CAN, you want his deck and you don't want Benny to get Ratted. You can still win without Benedictus however, as Entombs will get you ahead on fatigue if they can't do a Gnomeferatu combo. If your opponent refuses to play their big stuffs into Entombs, just Rat them out then Entomb them. They have many great Rat targets besides: Kazakus, Reno, Brann, Zola, Gnomeferatu...

 

IF you know your opponent plays Rin, then you can hold Benedictus for until after your opponent plays Azari, hold Entomb for Rin, OR the most surefire way: hold Entomb for Azari. He can't do anything at 10 mana, and both decks will get destroyed with you probably ahead on tempo.

 

Against BIG PRIEST, it's not unwinnable. DO NOT let anything die (besides Barnes). Entomb everything he plays, Psychic Scream back if you can't deal with them, but if you can keep his graveyard clean then he won't be able to do anything for 10+ turns while you fish for answers. The main targets to Entomb are Ragnaros and Lich King, you can SW: Death Y'Shaarj if absolutely need to because it pulls stuffs out of the Big Priests deck and doesn't represent recurring threats. The Big Priest is much weaker without Rag and Lich King. 

 

Hold Shadowreaper Anduin for MAXIMUM value, preferably after a Diamond Spellstone. ABSOLUTELY play Doomsayer, Mistress of Mixture and small deathrattle junks before Psychic Screaming them back into their decks to dilute their resurrect pool and mess up their draw (just imagine pulling Doomsayer from Y'Shaarj and Diamond Spellstone). Only play Benny after you gathered enough answers in your own deck. Cards like Resurrect and Diamond Spellstone are much weaker when we use them ourselves. You should win eventually since you're ahead on cards and you take all of his goodies. However, you need to survive until then, so manage your resource carefully.

 

You don't win against KINGSBANE ROGUE.

 

If there's any particular matchup you want a guide on just tell me and I'll write it up :)

 

If you want to see the deck in action, check out my stream here!