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Easter Party Priest("Questfiesta")

  • Last updated Nov 23, 2018 (Boomsday)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Priest
  • Crafting Cost: 14300
  • Dust Needed: Loading Collection
  • Created: 10/15/2018 (Boomsday)
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  • Total Deck Rating

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Hello everyone

My deck goal with Easter Party Priest is a proactive priest that 1) has solid win conditions, 2) is not highly polarized, 3) is fun to play.

 

Update: November 20th - Testing out addition of Thalnos + spirit lash (-1 loot hoarder & mass dispel). I also have a version I use with Umbra but I will post update soon. 

 

Important Notes about the Deck: 

1. The core of this deck is to rapidly complete your quest so as to be able to fully heal against aggro, popping eggs and bring out Devilsaurs for a strong midrange and late game. After enemy removal attempts to deal with cubes, eggs, reckless experimenter and Devilsaurs, Ysera and Lich King provide long term value against control. 

2. You will notice that this desk has a dragon-Duskbreaker package. With 5 dragons other than duskbreaker, and a decent draw engine, you have a good chance of getting a usable duskbreaker by turn 4-5. Against aggro, drawing duskbreaker & being able to finish quest usually guarantees a win.

I got the math for using 5 dragons from CompetitiveHS. IMO, 4 dragons is not quite enough. I specifically tested dragons that I think add to the deck's game plan, and I think that primordial drake isn't ideal in this deck. Late game combos and Lich King / Ysera feel like better plays.

https://www.reddit.com/r/CompetitiveHS/comments/7ediud/math_in_hearthstone_3_the_number_of_dragons_in/

3. Core Combos:

A) Devilsaur Egg + Mirage Caller on turn 3,4.

B) Reckless experimenter & Devilsaur eggs on turn 5+ or 4 with coin.

C) Devilsaur Egg, Reckless Experimenter & Cube on turn 7 gives a total of 3 Devilsaurs + reckless experimenter for a huge board (auto-win vs aggro, usually).

D) Twilight's Call +Mirage Caller and / or Carnivorous Cube & or Reckless Experimenter

Overall, the deck has TONS of ways to bring out overwhelming boards.

4) The deck is VERY AOE resistant, if played well. One of the coolest things about this deck is that you can cube an egg or devilsaur and leave the cube unpopped. This makes it so that AOE will not clear the board fully and bring back more dinosaurs for Jurassic Park time. 

5) The deck is consistent and is the is the least polarized deck I have ever played. Duskbreaker, psychic scream & the quest, PLUS the counterthreat of devilsaurs and big minions give you a great chance against aggro. Strategic use of cube & egg shenanigans can give you the chance to destroy control, sometimes as early as turn 7.

This deck can beat Even Lock, Malygos Druid, Togglewaggle Druid, Odd Rogue, Quest Rogue(If you get a good start), Shudderwock, even Deathrattle hunter and numerous other decks. I have on many occasions OUT deathrattled a deathrattle hunter, largely because of mass dispel & SW death. There's nothing more satisfying(to us) and shocking to a deathrattle hunter than destroying THEM with dinosaurs and clearing their threats with SW: Death. It almost feels dirty. 

6) Shadow Visions is highly refined to add extreme consistency. Twilight's Call let's you finish quest and bring out threats, draw engine, and value through pinata & bone drake. SW: Death is fantastic against many decks right now, and pulling 3-4 SW death is often an auto win against Even Lock. Mass Dispel at the right time can overcome taunts for a devastating finisher, or be used defensively, and psychic scream is your last-ditch effort to allow you to finish quest or pull off a big combo, or both. 

7) This deck is just absurdly fun to play. The weaponized pinata might seem sub-optimal. However, it does let you complete the quest faster, sometimes much faster through twilight's call. Getting quest 1-2 turns earlier because of it is often life saving, plus the RNJesus that comes through all those leggies. 

Other Interesting Synergies: Twilight's Drake often has very high health because of the draw engine (loot hoarder, dead ringer), and the extra cards from bone drake and pinata. 

Be prepared for roping and salt, however. Odd Rogues in particular are often extremely upset to lose to a priest - I guess rogues feel entitled to auto-win versus priest? Note: Odd Rogues are a hard match up, if you don't get good draw order. 

Mulligan Notes: 

1. Always keep quest(duh). 

2) Dead Ringer / Loot hoarder are usually an auto-keep. Getting the extra draw will let you bring in more threats and also duskbreaker faster. 

3) If you have a dead ringer or loot hoarder, keeping a reckless experimenter & an egg ON COIN gives you a solid start to quest and an insane turn 4. 

4) I never almost never keep shadow visions or other spells. Sometimes, ON COIN, I will keep shadow visions to finish quest faster or get SW: death to deal with big threats. 

5) Twilight's Call on coin with dead ringer / loot hoarder is a decent start vs aggro, as that will pull out eggs very quickly. 

6) Don't be afraid to mulligan for duskbreaker, but also think about the cards you get and how you could go aggressive vs defensive.

ANYWAYS: I would love for other people to test out this deck and give some feedback and suggestions. Happy Easter Festivities & Bring the salt to odd rogues!