Wild Taunt Druid
- Last updated Oct 15, 2018 (Boomsday)
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Wild
- 11 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 10600
- Dust Needed: Loading Collection
- Created: 10/15/2018 (Boomsday)
- user-26527655
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Total Deck Rating
15
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The idea behind this deck is pretty poor. 1)running malfurion means that you have 1/3 to summon handronox from your witching hour. 2)n'zoth is a bad card because it will summon 1-2 handronoxes (at best) which is bad value. 3) summoning more than 1 handronox with n'zoth is bad because you need to kill all of them sinultaneously otherwise you will summon a smaller ammount of taunts and summoning o e means tgat your n'zoth is a low value card. 4) spreading plague is bad for the same reasons as malfurion 5) playing qube means that you will need 2 turns to kill handronox instead of 1 which can make you very vulnerable and summoning them with your n'zoth can be a pretty low value. Other than that i would suggest you running some swipes as cheap removal and playing Da undatakah package
You do realize that running Malufurion dilute's witching hour..