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Defias Star Aligner

  • Last updated Oct 7, 2018 (Boomsday)
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Wild

  • 11 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Star Aligner Druid
  • Crafting Cost: 14780
  • Dust Needed: Loading Collection
  • Created: 10/7/2018 (Boomsday)
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  • Battle Tag:

    PowerOfCheez#1873

  • Region:

    US

  • Total Deck Rating

    224

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No major originality claimed, the bulk of the deck is the core other players have listed, with one minor difference (2 Naturalize instead of Lesser Jasper Spellstone or Wrath) and one major difference (Defias Cleaner instead of Poison Seeds).  

First, on the Naturalize switch, I have found this to be very effective in the mirror.  It gives you a way to burn cards from the opponents deck, which can wreck the plan.  It gives me a possible fatigue win condition if an opponent (and I) get armor/health over the decks' max OTK range.  Against everything else, I like that it does not have to be improved to work as spot removal.  

Second, on the use of Defias Cleaner, at this point I am experimenting with it as an additional 7 health card that can silence one Deathlord, a commonly teched card against Star Aligner Druid.  Having one extra 7 health creature also helps a little against Gnomeferatu and with giving Dirty Rat something bad to pull (two other anti-aligner tech cards, often played with Deathlord). 

Note, its pretty important that it costs less than 7 (so it wont dilute Juicy Psychmelon) and more than 5 (so Witchwood Piper wont pull it before Brann Bronzebeard or Ancient Brewmaster).

It is a very minor tech, granted, but once in the upper ranks of ladder, I feel the tweak may help improve the rate against lists strongly teched against Star Aligner (especially since two of the three anti-aligner cards above are neutral).

If I like the initial experiment, I plan to craft a second Defias Cleaner and play it in the Loethb slot.  If not, or if a second one is too much, I plan to craft Malorne and trying it as the extra 7 health body, because its recursion into the deck could help with alleviating the effects of Dirty Rat and Deathlord, also.  Still vulnerable to Gnomeferatu, but even then, its an extra 7, so, helps a little. 

Bottom line, I'm just looking for marginal improvement.  

And I totally agree the deck needs nerfed, but hey, I am about 50 wins from Golden Druid, and I have always tried to go for Golden Heroes with relatively broken, usually fast decks, which this is, while they are available.  Got Golden Hero with Undertaker Hunter, Pirate Warrior, Freeze Mage, Odd Rogue, Jade Shaman, Secret Paladin, and Raza Priest.  All but Raza were fast and all but Rogue were nerfed after.  Gotta get it while the getting is good, and then I can work on Warlock, probably with Zoo, which will never get fully nerfed, so, I just put it off till last.