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Surprise Tempo / Mill

  • Last updated Nov 11, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5460
  • Dust Needed: Loading Collection
  • Created: 11/10/2014 (Naxx Launch)
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  • Battle Tag:

    Vexovoid#2314

  • Region:

    EU

  • Total Deck Rating

    40

View 6 other Decks by albusdumbaldor
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Hello, I'm Vexovoid and this is the deck I made yesterday which turned out to be pretty good. I have never been legend so don't take it that seriously. Last season got to rank 3, I don't have the patience I guess ( always finish around 4-5 ranks..). I think this deck has what it takes to get to legend though it would be better to play something else until you face mostly control decks. I can't actually wait for the new cards as it seems mill decks are going to be viable again.

Try to mulligan for Dancing SwordsKing MuklaInnervateKing Mukla = wtf ), also casual druid combos like InnervateKeeper of the Grove and Wild Growth for early advantage. Also interesting combos like NaturalizeLoatheb (this can get pretty crazy and lead to a concede when combined with King Mukla ). 

So I usually play like a normal combo druid and the other guy is all ok then at some point you do something like King MuklaNaturalizeColdlight Oracle (which leads to a removal of an unnecessary enemy minion, drawing some cards and milling the opponent). Remember to always play King Mukla first in such combos, so you can actually mill his useful cards. 

When I play some more games with the deck I'll post stats. Though I think for the ~30 games I played with it I never lost against Handlock, Control Warrior, Miracle and Priest. The losses were against huntards ( managed to get 1/3 with good draws), one against another druid and like 0/3 against zoo, which really sucks). So all in all you can humiliate control decks but you get devastated by aggro because you give them cards... Suggestions to improve the deck against aggro are wellcome.