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Single-player Mage

  • Last updated Sep 27, 2018 (Boomsday)
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Wild

  • 1 Minion
  • 5 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Six-Shooter
  • Crafting Cost: 2080
  • Dust Needed: Loading Collection
  • Created: 9/27/2018 (Boomsday)
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  • Total Deck Rating

    37

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Hey kids! Do you like hearthstone but hate people?

Do you hate everyone else who plays hearthstone and want to make them completely irrelevant?

Then boy howdy do I have a deck for you!

With Single-player Mage you can spend the first 4 turns killing minions then the rest of the game pretending your opponent (worthy my a**) doesn't even exist except as a Target dummy for your frostbolts and sweet sweet apprentices! Best part is with your deck refreshing every 6 cards every spell you draw after turn 2-3 counts towards that ridiculously broken mage quest!

 

What that's your say? "Why not run Ice Block"? Because it's garbage that both only procs on your opponent turn and sits dead in your hand if you already have one, that's way too much interactivity for them to be doing for an irrelevant entity!

Oh, but what about Gadgetzan Auctioneer?? Also garbage! He mills the quest reward and fills your hand with more of himself and quests you can't play.

Simulacrum?? Also Garbage, better to run Arcane Intellect and just draw more apprentices, you never run out.

 

 

So go on kids! Bring your opponent down to one and then play the bonus mini-game: "How many consecutive turns can you take until they surrender???", It's fun for the whole family!