Legend Control Banshee Mecha’thun
- Last updated Sep 23, 2018 (Boomsday)
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Wild
- 5 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Druid
- Crafting Cost: 6420
- Dust Needed: Loading Collection
- Created: 9/23/2018 (Boomsday)
- Malygoddd
- Registered User
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- 1
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- 19
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
3
This variant of Mecha’thun Druid allows you to draw very quickly, which allows you to pull off the Mecha’thun combo earlier. You first need to have Mecha’thun, Innervate, and Naturalize in hand, and then you can play Oaken Summons or Banshee and start destroying the rest of your deck. I myself have gotten the combo on turn 10, which is very early for a Mecha’thun deck, and is not possible without the Banshees. This deck also has a lot of survivability with the spreading plagues and the rest of the removal. I have been spending the last few days of playing refining this deck, and it is coming along very well.
Techs:
Control / greedy decks: Take out starfall for twig
Fun deck. I've played a lot of Mecha'thun varants and this is one of the more consistent ones. Plus the surprise factor with Keening Banshee is great. It also has a nice stats by the way.
Thank you :) Hope you enjoy it
Galvanizer Makes it so you don't need to hold an Innervate. and Forest Guide would be a recruit for Oaken Summons, along with an additional card draw... I'm going to try it with my changes and see how it goes. Nice deck though.
Also, I'm using Twig of the World Tree, and Floop's Glorious Goop, so I can have like 25 mana around turn 8.
Galvanizer is a good and bad idea at the same time, as it reduces risk to lose innervate, but I would still run innervates with it. The bad part is that it is pulled by Oaken Summons, which is a key card, especially against aggro. In aggro matchups playing the tempo 4 mana 5/5 is almost always good. So overall I don’t think the galvanizer is good, although it almost works.
Forest Guide is a card that I considered putting in the deck, but it’s not good against aggro, which is the main struggle with this deck. The deck already destroys any slow decks, so survivability is important. I also don’t want to overdraw cards to avoid losing Mecha’thun.
Twig thought has turned out very good when I draw it early on though, and it lets me do the combo one turn earlier. I will edit twig into the decklist tonight.
Let me know how it goes!
Very cool deck!