Genn Combo Control
- Last updated Dec 11, 2018 (Rastakhan)
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Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 6760
- Dust Needed: Loading Collection
- Created: 9/19/2018 (Boomsday)
- swinkscalibur
- Registered User
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- 3
- 41
- 50
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
216
Needs an update
Deck Objective
The goal of the deck is to control the board while drawing comCard Namebo pieces and staying alive. Eventually you will either have a large health minion remain on board or build up a OTK combo from hand. You then double (triple/quadruple) Divine Spirit and Topsy Turvy that minion or the Stormwind Knight and kill the opponent.
The deck can do up to 128 damage with an 8 attack minion on board. It can do as much as 64 damage through any number of taunts with Mass Dispel + triple Divine Spirit, It can even burst for as much as 10 damage through taunts with nothing on board (in two ways - Mass Dispel + Stormwind Knight + Divine Spirit + Topsy Turvy or with four 0-cost spells and Anduin).
Mulligan Strategy
Against Aggro - Mulligan hard for a turn 4 clear (Auchenai + circle or Duskbreaker + dragon)
Against midrange/control - Mulligan for draw and Shadow visions (you will need as many divine spirits as you can get)
Stormwind Knight proved to be less reliable than shadow madness. If the meta was right, it might be better.