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Electric Horsemen

  • Last updated Oct 18, 2018 (Boomsday)
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Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 7900
  • Dust Needed: Loading Collection
  • Created: 9/19/2018 (Boomsday)
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  • Caeba
  • Registered User
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    4

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This deck is my own spin on the Exodia paladin OTK archetype; it adds in some mech paladin flair. Above is the deck in action.

This wins like a standard Exodia Paladin via pulling of the horsemen combo. There are a few ways pull it off:

Pulling a horse into hand, having another different one stick to the board for a turn and then playing the horse in hand out, using your hero power, using the Blackwald pixie and using your hero power again.

 Having two horses stick to the board and playing two that were previously pulled into hand. Alternatively if two stick you can use you hero power play Blackwald and use it again for an easy win.

 The most common way to win is to pull three different horses into hand then the next turn after you’ve pulled the third one play them all out and use your hero power as this is the unblockable method.

 

Note: Always play the hoses in your hand out to the board first before using your hero power or you can get duplicates and wreck the combo. Also never play any of your combo pieces (brewmasters, blackwald) for any other reason but to advance the combo, do this and you vastly reduce your chances of winning.

 

This deck forgoes board clears and other strictly defensive options in favor of offensive defense. The goal is to augment your minions, and use them to create pressure and clear your opponent’s minions.  The idea is to create threats they can’t ignore, while also stalling for time with taunts and heals.

If your opponent manages to build an oppressive board; use Shrink Ray to shut it down 

Throw combo pieces away at the beginning of the game, they are dead cards in hand until late game.

Try to stack you mechs as much as possible to maximize the value of Kangor's Endless Army, Kangor’s will always offer a high value play with this deck, bringing back a wall of taunts usually with divine shields perfect for stalling or just flat out winning depending on your luck.

The goal of Lynessa Sunsorrow is to hold onto her for as long as possible before playing her, she is a pocket win condition for the deck. Ideally you will have made your opponent use up their silences and removal dealing with the other threats you built along the way so they have nothing left to use on her. This almost always works.

Replacements: 

  • If you don’t have Lynessa Sunsorrow  and don’t want to craft her she can be replaced with Tirion Fordring who is slightly more flexible on when he can be played, but it most cases she will be the superior play even though she is more vulnerable to silence.
  • Saronite Chain Gang is in the deck as extra defense, it can buy crucial time against fast aggression, but it is not a vital piece of the deck and can be considered a free space to swap out for any tech you wish. Crystology is a good option for the deck, though I never found that it needed extra card draw, it does tutor Lynessa to your hand. Sunkeeper Tarim might also work as an extra defensive option, have never tried him with the deck, because I don't have him, but you are almost never behind with this deck and you don't want to wreck your own board.   Shrink Ray seems to be the only tool you need when you fall behind for a chance to come back. You can never go wrong with a silence. In the current meta Blood Knight is a valuable potential inclusion. I wouldn't personally run Mossy Horror with this deck, but it's another possibility. Mind Control Tech can also work well in this meta.
  • Blessing of Wisdom can be swapped for Crystology if you find it's not getting you enough value. I personally prefer Blessing of Wisdom for draw as it's not as specific in it's use and there is no reason to grab an early Lynessa in most cases.Prismatic Lens could be another option as it's a guaranteed two card draw. I haven't tried it because I don't have the card.  
  • Ancient Brewmaster can be replaced by Zola the Gorgon as it is a bit more versatile, since it also leaves the original horse on the board leaving potential for the Blackwald Pixie alternate win condition if it sticks. I don’t have it on the list because I don’t have it, I am F2P.
  • as for Kangor's Endless Armyand Zilliax , you don't want to replace these, they are keystone cards for the deck, and there really isn't another card that works like Kangors Endless Army. Zillax you could replace if you must with another heal, things  that are a mech or have charge or rush are best; Vicious Scalehide can work in it's place, though you lose the mech synergy and need to use an augment with it. Another Rusty Recycler could work here as well to maintain the synergy.  

Worst case scenario for this deck is that Uther of the Ebon Blade hangs out at the bottom of the deck; you are likely to lose in this case. The sooner you can play your DK the better. This deck is weak to fast aggression, but because of its multitude of survival tools taunts and heals it only has a negative win rate against rouges in my experience. It also does poorly against Exodia mages and Mechathun decks as its combo can be a bit slower, but that’s a tossup, it will do more favorably against Mechathun decks then Exodia mages. It beat other Exodia Paladins every time in my experience. Seems to do well so far against everything else.

Edits:

Removed x2 Giggling Inventor for x1 Rusty Recycler, x1  Saronite Chain Gang in light of the nerf to Giggling Inventor the deck has been edited to no longer include them as they can no longer fulfill their intended function of  defending against aggression.  After careful consideration I decided to throw another Rusty Recycler into the deck to maintain a similar function while also keeping the cost and mech synergy the same. You want Kangor's to create taunts with this deck when played; this helps with that. Saronite Chain Gang  though less functional in the deck than giggling keeps in line with having that early defense, and can also be a good target for your augments.