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In-Depth Heal Zoolock Deck

  • Last updated Nov 24, 2018 (Boomsday)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 5460
  • Dust Needed: Loading Collection
  • Created: 9/16/2018 (Boomsday)
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  • Battle Tag:

    Debatable#1963

  • Region:

    US

  • Total Deck Rating

    3100

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Overview: This deck is a pretty good deck that relies on aggro as well as pumped up creatures to win games. The potential value you can get from the Soul Infusion and Prince Keleseth is insane especial on the minions that copy themselves. The goal of the deck is to go face as much as possible in order to rush down the opponents that generally try to ramp up or stall out. A great way to do this is to cheese out minions with the heal face into Happy Ghoul combo or simply just playing too many minions for the opponent to deal with. This strategy is quite solid against most of the decks you play but some of the matchups you may need to play around aggro or trade into minions (like odd pally with the small minions) but for the most part face is the place XD. Honestly this deck is different from old zoolock that was very controlly, this one is HARD aggro simply because of the nature of the meta as a whole right now. I hope you learn something from this guide :).

 There are a lot of cards I am only running 1 of due to the fact that they have a limited amount of usefulness, whether it be because they can be dead in my hand or they have a specific purpose like Spellbreaker (buffed or big taunt minions), funglemancer (Usually 2 but was a dead draw a lot), blood knight (Giggling Inventor), Mossy Horror (Giggling Inventor and Spreading Plague), and Despicable Dreadlord (Odd Pally/ Wide Boards).

Guide:

Gameplay:

20 Likes: Mulligan

Keep most of the lower drops in order to get early pressure. Soul infusion is a fine card to keep if you have a high value left most card in your hand (or one that will be by the time you would want to play it) and Prince Keleseth is an ALWAYS ALWAYS ALWAYS keep. Like overall into most matchups it is nice to have several 1 drops but there are a few cases when you play will change based on the class you are playing (although the mulligans will stay the same).

1) Rogue and Pally: Coin out the Voidwalker or play it turn 2. It isn't a great stand alone card, but it a solid card to protect your other 1 drop minion for a turn or 2 so it an get some extra damage in. It protects it from weapons in rogue and Silver Hand Recruits in Pally.

2) Hunter: If you go second and you see him play a candleshot play coin the voidwalker, but if doesn't don't overcommit to the board because a secret could wreck you honestly if it is explosive.

Other than these 2 things most of the time you want tons of low drops and the Happy ghoul (cause odds are with your draw power you will get a heal by turn like 3 so you can get added value) ad just go face. Keep Chain Gang too or Doubling Imp if you have Soul Infusion in the correct place.