In-Depth Heal Zoolock Deck
- Last updated Nov 24, 2018 (Boomsday)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5460
- Dust Needed: Loading Collection
- Created: 9/16/2018 (Boomsday)
- Elementalcore100
- Registered User
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- 6
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- 34
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Battle Tag:
Debatable#1963
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Region:
US
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Total Deck Rating
3100
Overview: This deck is a pretty good deck that relies on aggro as well as pumped up creatures to win games. The potential value you can get from the Soul Infusion and Prince Keleseth is insane especial on the minions that copy themselves. The goal of the deck is to go face as much as possible in order to rush down the opponents that generally try to ramp up or stall out. A great way to do this is to cheese out minions with the heal face into Happy Ghoul combo or simply just playing too many minions for the opponent to deal with. This strategy is quite solid against most of the decks you play but some of the matchups you may need to play around aggro or trade into minions (like odd pally with the small minions) but for the most part face is the place XD. Honestly this deck is different from old zoolock that was very controlly, this one is HARD aggro simply because of the nature of the meta as a whole right now. I hope you learn something from this guide :).
There are a lot of cards I am only running 1 of due to the fact that they have a limited amount of usefulness, whether it be because they can be dead in my hand or they have a specific purpose like Spellbreaker (buffed or big taunt minions), funglemancer (Usually 2 but was a dead draw a lot), blood knight (Giggling Inventor), Mossy Horror (Giggling Inventor and Spreading Plague), and Despicable Dreadlord (Odd Pally/ Wide Boards).
Guide:
Gameplay:
20 Likes: Mulligan
Keep most of the lower drops in order to get early pressure. Soul infusion is a fine card to keep if you have a high value left most card in your hand (or one that will be by the time you would want to play it) and Prince Keleseth is an ALWAYS ALWAYS ALWAYS keep. Like overall into most matchups it is nice to have several 1 drops but there are a few cases when you play will change based on the class you are playing (although the mulligans will stay the same).
1) Rogue and Pally: Coin out the Voidwalker or play it turn 2. It isn't a great stand alone card, but it a solid card to protect your other 1 drop minion for a turn or 2 so it an get some extra damage in. It protects it from weapons in rogue and Silver Hand Recruits in Pally.
2) Hunter: If you go second and you see him play a candleshot play coin the voidwalker, but if doesn't don't overcommit to the board because a secret could wreck you honestly if it is explosive.
Other than these 2 things most of the time you want tons of low drops and the Happy ghoul (cause odds are with your draw power you will get a heal by turn like 3 so you can get added value) ad just go face. Keep Chain Gang too or Doubling Imp if you have Soul Infusion in the correct place.
why Blood Knight?
Counter to druids Argent Squire?
Hey awesome deck, do you think it would be better to replace the doomguard with Leeroy?
They both have good points but apparently doomguard has a higher winrate? Also doomguard can be used more defensively in my opinion.
They both have good points but apparently doomguard has a higher winrate? Also doomguard can be used more defensively in my opinion.
Can you get to rank 5 with this deck?
I got to rank 5 with it from rank 7 on a single win streak XD
I cant get past rank 13 so this deck is shit.
Hi! thanks for the list, some people might be unlucky with the draws. but this deck really works!
got to rank 7 2 stars to rank 5 with like a 5 game + winstreak just before this season ends. i admit, i got lucky with some draws like drawing Mossy or Blood Knight against a T5 giggling, or a dreadlord against a board of 1 health minions or a fungalmancer to push my board. the idea of 1 copy of different 5 drops has indeed its use especially in a varied meta we have right now.
https://drive.google.com/open?id=1Uyl1phjsCZVlQ6A2inbkXaG89xbHcZEg
Great job dude, I think this deck is pretty good myself and I am glad other people are finding success with it.
Wow this deck is sooo innovative!Such a brilliant idea that none has thought before!I"ve never seen this deck on ladder! #kappa
Buuuuuut you made a guide, videos showing the deck and you did not begged for upvotes. So gj and congrats for your legend rank.
Thank you for the support and I KNOW its not a super complicated deck but these guides are meant for newer players and I have had several thank me for simple decks in the past because sometimes a little extra understanding of even a simple deck can be the difference between rank 15 and rank 10.
Variations in this deck help me get past rank 4 and reach legend. I replaced Doomguard with Leeroy Jenkins though
Honestly I would agree but Doomgaurd can be played defensively to trade into something while Leeroy is not as good at that cause of his lower health and his spawning minions for the opponent. That being said at higher ranks it can come down to the last point of damage. I think both cards have pros and cons.
Thanks for posting a guide on how to play this Zoolock deck!
This deck requires so much strategic thinking it's almost impossible to win with it. On which turn should I play Keleseth? How to make Happy Ghould cost 0? Which minion is a best target for Soul Infusion? It's Doubling Imp? God, so many hard plays to make...
Thank you, thank you, thank you!
Oof
You....Are.....Idiot ._.
Why downvote the best comment? People need to discover how to play a deck on their own instead of looking at guides. It's part of the game.
Like this deck becouse there is all important tech cards. Spell breaker is very important in zoo, i guess.
I think all the techs have a place i the deck honestly, but I guess I could be wrong...
I think that it is a good card, but I actually have another guide for a budget version of this deck (less than 1600 dust) where I don't have either the legendaries or epics and I have a 62% winrate on it and got to rank 3. I would say that it is not needed but if you wanna commit to the climb and around ranks 3 or higher (when my budget version started having some difficulties) I would craft it. Anything above rank 3 you don't need it, it'll stomp in most other ranks no problem without The Soularium