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RenoJackson's LEGEND Demon Evenlock

  • Last updated Sep 14, 2018 (Boomsday)
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Wild

  • 16 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Even Warlock
  • Crafting Cost: 6940
  • Dust Needed: Loading Collection
  • Created: 9/14/2018 (Boomsday)
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  • Tournament Decks:

    8

  • Ladder Decks:

    53

  • Submitted By:

    kingsdefender

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ALegend with Demon Evenlock (4 to 3 and 1 to legend) and Secret Hunter ft. Highmane & Sylvo (3 to 1). ALL games played on mobile so no stats, but I'd say Secret Hunter is the stronger performing deck, well worthy of tier 1 status.

 

Card selection:

Void Analyst: MVP in this deck. Homunculus and Mistress of Pain are SO much better when slightly buffed. 

 

Mistress of Pain: Good heal, especially when buffed with Demonfire and Void Analyst.

 

Demonfire: They DON'T expect Demonfire. They just don't. That potentially gives you many favourable early trades on board. Otherwise is a versatile removal.

 

Sunfury Protector: Turns your Giants from absolute garbage into colossal walls against aggro.

 

Demonic Project: Druid.

 

Pit Lord: Great for getting you into Molten & Reaver range while also buff up your Spellstone. I tried Wrathguards for a while but then figured not worth it.

 

Siphon Soul: Great tech against heavy hitters from Shamans (assuming you're not dead by turn 6)

 

I like this build better than the one with Doomsayers and random junks because you can actually make a decent board when you play Gul'dan, and you have more options early game instead of just tap tap and tap.
 

 

General guide:

 

Against Aggro: Keep Defile, Hellfire, Void Analyst, Mistress of Pain, Vulgar Homunculus. & Spellstone if you have early self-damage cards .Remember that Demonfire deals 2 damage to anything BUT your Demons (it deals damage to opponent's demons as well) so you can use as removal and to set up Hellfire & Defile clears. Refrain from healing yourself before you can play Giants for cheap or before you can activate your Reaver.  This deck is all about risk taking. Take in a little bit more risk, you'll on average get awesome payoffs. Just don't get yourself down to 4 against Shaman unless you have to, and call it risk-taking. Play Sunfury Protector on Molten Giants against Shaman, they can't Devolve it. A Demonic Project around the mid-game generally hits their big hitters.

 

Against Control: Keep Mountain Giants. You can keep early minions to zoo him out as well, but you should always try getting Giants. We're the aggressive deck, beat him down and never let go of the board. Same gameplan applies to Druid games, but you would want Demonic Project to ruin their combo.