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In-Depth Aggro Mech Paladin

  • Last updated Sep 10, 2018 (Boomsday)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Paladin
  • Crafting Cost: 1380
  • Dust Needed: Loading Collection
  • Created: 9/2/2018 (Boomsday)
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  • Battle Tag:

    Debatable#1963

  • Region:

    US

  • Total Deck Rating

    3100

View 894 other Decks by Elementalcore100
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Guide:

Gameplay:

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Overview: 

This Mech Paladin deck is a budget version of both the standard mech Pally deck as well as the Odd Mech Pally deck because both revolve around the same focus (but odd Mech Pally IS better). The main premise of the deck is to buff up the mechs on your board while trying to keep all of your eggs out of 1 basket so it can't get easily removed. Generally I like having 2 or 3 minions on the board that are buffed so Funglemancer can get the best value and you don't get killed by a single removal. It is a mostly aggro deck that can make value trades when needed if buffed, but really relies on aggro. It is an ok deck but would be better at the lower ranks because it is kinda outclassed at the highest level. Hope you all enjoy!!!

I would probably put in 2 giggling Inventors and Take out a Rebuke and a Harvest Golem if you want a better deck but I didn't put in because I was experimenting with other cards.

 

Mulligans (20 Likes)

Ok so basically you gotta keep as many cheap mechs as you can in order to build up an early board, and if you can get your hands on a Galvanizer that would be even more ideal.

Specifics:

1) Bronze Gatekeeper and the Upgradeable Framobot are good into aggro matchups (especially together). They are good into control matchups too because they stats make them hard to remove once they have been buffed up but into aggro they are extra good.

2) Divine Favor into control matchups is ESSENTIAL because if they wipe your board you NEED the card draw. Often times if I have it in my hand into what I think is a control matchup I will keep it because of this very fact.

3) Into aggro keeping a consecrate (especially into odd Pally cause of all the weak tokens) can be a good idea and into big druid it is good because if you get an Equality it can REALLY pop off. However, I would only keep this with a coin to make sure that the rest of your hand is pretty good. 

In-Depth Guide (30 Likes)

Ok, I am so sorry for this bad guide but this deck is mediocre at best and there isn't a lot to say about it. Also, I am going on vacation to see my girlfriend and been somewhat busy so sorry for the lack of the guide it is really due to my more planning and I hope this doesn't upset too many of you.

Into aggro you can get out passed so don't be afraid to use equality, consecrate, or both to regain control of the board cause you can always just but your minions back up. Also, going wider rather than taller on like 1 or 2 minions is better cause aggro has less board wipe and the high health minions are good for controlling the board into the aggro matchup.

Into control you want to go tall on like 2 MAYBE 3 minions rather than wide cause wide can get wiped by the board wipe of many control decks where they have limited hard single target removal. Also, when you go tall, the stat buffs you give with Magnetic or just normal buffs in general have charge basically and add a lot of immediate pressure which you need to rush a control deck down with.

A card you might want to put in if you have that will still be budget is stegadon steed because it is another solid buff and is a great card on its own and will help into aggro matchups even more. Hope you all enjoyed the guide and the deck.