[Guide] Fatigue Warrior
- Last updated Aug 30, 2018 (Boomsday)
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Wild
- 9 Minions
- 18 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 9680
- Dust Needed: Loading Collection
- Created: 8/24/2018 (Boomsday)
- Jeleniowatyy
- Registered User
-
- 15
- 51
- 86
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
7523
If you like this deck upvote so more people will have a chance to see it.
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YouTube: https://www.youtube.com/c/Jeleniowatyy
Twitch: https://www.twitch.tv/jeleniowatyy
Mulligan:
always keep: Acolyte of Pain
vs aggro: Eternium Rover, Slam, Warpath, Weapons Project, Blood Razor, Brawl
when you have good mana curve against aggro: Shield Block + Shield Slam (you can also play those cards alone but keep in mind that or opponent might destroy your armor)
when you have good mana curve: Harrison Jones (card draw and weapon removal, great against aggro decks and warlocks) or Zilliax (helps against aggro even without magnetizing)
Sidenotes:
Against control you can keep card draw because you will never fatigue thanks to Dead Man's Hand so it means that you can focus on developing threats.
Omega Assembly is a good keep because you can discover which mech you want to have ... or you can be greedy and get all 3 after turn 10.
Card Replacements:
Harrison Jones -> Acidic Swamp Ooze or Gluttonous Ooze (it's not as that good because you won't get cards but you can still remove weapon which is super helpful against warlocks and most of aggro decks)
Zilliax -> Direhorn Hatchling (you won't get healing but it's a good defensive tool that will give you another overstated minion and you can copy direhorns with Dead Man's Hand
The Lich King -> Tar Lord (it's not even close to the power creep of The Lich King but it's okay defensive tool)
Cards that might be included:
Stonehill Defender - it's one of few options that you can play for tempo and also get sth interesting for later.
Tinkmaster Overspark - it's like Polymorph but worse ... but sometimes it's enough to win when it will target Hadronox
Spellbreaker - silence in always helpful in this meta because of all deathrattles and buffs.
Elise the Trailblazer - you will never fatige but at the same time you can also get a lot of packs
The Black Knight - your opponent will play any taunt minion or The Lich King ... you are prepared hehe
Strategy:
vs aggro: Fight for board control. You have to survive until turn 5 when you will be able to play Brawl. Best things to play during early game is Eternium Rover and Weapons Project (to kill most of small threats). Blood Razor can help you against zoo and odd paladin to kill their 1 health minions. To not run out of cards combine Acolyte of Pain with Warpath or Blood Razor. When you will deal with their first wave of aggression focus on getting armor.
vs control: You should win most of thouse games because you have enough removal for their minions and fatigue is not a problem. Just use Dead Man's Hand when you have another copy already in hand to deal with fatigue. It's important to shuffle another copy of Omega Assembly to get more threats.
If you are interested you can also check out this video made by Tommy Wave. Thank you for the deck showcase!
I liked this deck until I just faced 5 tempo mages in a row. Never had a chance
I'm enjoying this deck. The trick seems to be keeping the appropriate removal for your opponent's deck. I don't have Harrison Jones so I replaced it with Elise the Trailblazer. Feels great shuffling extra packs into your deck.
Cheers OP.
Great deck,
Against Aggro you will need to control the board (and put some aoe spells in your deck) and you get the game.
Against Control, you need to study what cards you will need late game, get rid of cards that may impact your correct draw and you don't need.
You may also change 3/4 cards without losing the power of the deck.
Note: this deck isn't to brain dead plays :D
Best regards
Why no Dyn-o-matic?
As far as i've played the deck, it seems you dont need him. Also, sometimes you can get him with Omega Assembly
Currently 4-1 with this deck only loosing to a warlock I should have beat, because I let 2 light wardens live as I got greedy with a turn playing a DMH+armor up instead of a warpath x2. Really nice deck, only suggest playing it if you have plenty of time to spare haha... I am thinking about trading out the battle rage for geo tho as i have not used it once.
I toggwagled a toggwagle druid yesterday with this deck. Dead man's hand right after he played togglewagle so I had a ransom in my deck (only 5card left in the deck). Drew the ransom the turn after. With 2 ransoms in my hand the game was won :p.
Created an account just so I can comment on this deck. Currently I have lost 10 in a row. Haven’t even come close to fatiguing anyone. Avoid this deck
You're doing something wrong in that case. I am 6-2 at rank 7
What about a supercollider? I think it's a better board clear than bloodreaver in the actual meta and many players dont care for placement.
Can a 6/2 with charge, that gives your opponent 2 1/1's substitute a 3/2 with lifesteal and mech synergy in your control deck that aims to win through fatigue? You tell me.
you think leroy is a viable option than crafting zilliax?
I just need dr. Boom for this deck. Should I craft it?
I think you should, its a safe craft. You will be able to enjoy it for at least 2 years and I think he will see a lot of play (he already does).
Another day, another sweet list! Had a ton of fun playing this deck, check out the games;
(Games start at 4:19)
Would love to know your thoughts on cutting the Battle Rage for another high impact finisher like King Mosh or Yip.
Thanks again for the deck!
Here is my deck i actually got legend with, if u want try some normal fatigue war.
### Anti Everything
# Class: Warrior
# Format: Standard
# Year of the Raven
#
# 2x (1) Omega Assembly
# 2x (1) Shield Slam
# 1x (2) Bring It On!
# 1x (2) Cornered Sentry
# 1x (2) Dead Man's Hand
# 2x (2) Drywhisker Armorer
# 2x (2) Execute
# 2x (2) Warpath
# 2x (2) Weapons Project
# 2x (3) Acolyte of Pain
# 2x (3) Shield Block
# 1x (3) Stonehill Defender
# 2x (4) Blood Razor
# 2x (5) Brawl
# 2x (5) Giggling Inventor
# 1x (5) Harrison Jones
# 1x (7) Azalina Soulthief
# 1x (7) Dr. Boom, Mad Genius
# 1x (8) Scourgelord Garrosh
#
AAECAQcIkAebwgK+wwKOzgKf0wLx0wKa7gKS+AILS6IEkQb/B/sMzM0Cz+cCm/MC9PUC4vgCg/sCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Downvotes incoming for sure, but this deck is legitimately awful.
Dr. Boom, Mad Genius
Dr. Boom, Mad Genius
Dr. Boom, Mad Genius
Dr. Boom, Mad Genius
what to remove for dr boom?
1) Rover over drywhisker armorer? Why?
2) I think 2x dmh is not needed in the most mus.
3) If u r aiming to outvalue ur opponents, Dr. Boom is musthave. It also helps to control the board with mechs.
4) What is wrong with warrior’s dk?
5) Mb 1 or 2 silences to make mu with hunter better?