[Wild] Odd Mech Rogue
- Last updated Oct 24, 2018 (Boomsday)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Odd Rogue
- Crafting Cost: 9680
- Dust Needed: Loading Collection
- Created: 8/12/2018 (Boomsday)
- Talkloud
- Registered User
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- 6
- 23
- 41
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
13
This deck combines the early board control power of odd rogue with the OP mech cards Iron Sensei, Tinkertown Technician, and Wargear. Your opponent has to clear all your mechs or your board will get out of control quickly.
Key cards:
Mecharoo, Nightmare Amalgam, and Spider Tank - Stick to the board to activate your OP mech cards. As a bonus, Nightmare Amalgam is a mech that can pull Patches the Pirate.
Iron Sensei - Serious snowball potential. If your opponent can't remove it ASAP you probably win
Tinkertown Technician - 3 mana 4/4 that gives a 1 mana Vilespine activator
Wargear - In many cases it's a 5/5 with charge for 5
Fel Reaver - This card is insane. Your opponent will have been scrambling to remove all your snowball minions in the first few turns. They think they need to be afraid of Fungalmancer. Then you hit em with a 5 mana 8/8. If it sticks you can often buff it further with Iron Sensei or Wargear and SMOrc. The drawback hardly ever matters, other than telling your opponent what they don't need to play around (for example, if Leeroy Jenkins gets burned).
Going to give this a try.
Nightmare amalgam has same stats as Spider tank but also gets patches, so maybe it is better?
Yes I think it is probably better. I might even want to keep Spider Tank and replace Harvest Golem with Amalgam. I don't have Amalgam, though. Let me know how it works for you ;)
Im giving a shoot right now,thanks for share !
I did a few games with your deck up until now, around rank 5.
Obviously they are still too few to have a statistical value, but it is a nice deck to play, especially given the persistence of minions in the field.
The lost match was against an Odd Paladin.
https://ibb.co/cqxV1U
I'm glad you had good results with it! I went 30-7 from rank 14 to 6. Then starting with the final boss of rank 6 I went on a 6 loss streak and ended up switching decks to something better against odd paladin and druid. I think as I got closer to rank 5 I started to encounter opponents who were more diligent about clearing my mechs, making the OP mech cards really, really bad.
I still think it's a good deck but the meta can be very unfavorable to it at times.
If I find myself not facing so much odd paladin, druid, and mech hunter I'll dust this deck off again