Disguised Toast Togwaggle Druid - Boomsday Project
- Last updated Aug 11, 2018 (Boomsday)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Druid
- Crafting Cost: 10220
- Dust Needed: Loading Collection
- Created: 8/11/2018 (Boomsday)
- DisguisedToast
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Such a great deck, i dusted my collection to play this and it's seriously been so worth it. It may fall short every now and then against some of the meta - but it has a 70% win rate, and it's got a 100% fun rate!
Highly Recommend !
I loved playing Togwaggle in wild with the Aviana, Kun the Forgotten King, and Azalina Soulthief combo. Fun that Dreampetal Florist makes this possible in standard as well. This seems very strong in the current meta with mostly aggressive and combo decks out there.
I love this deck! I don’t have much so I dusted everything and was able to make this deck went on a 10 game win streak and it’s so much fun.
Thank you
What would be a good replacement for Bloodmage Thalnos ? Something with spell damage or with card draw?
Probably card draw. You almost always play thalnos for cycle.
Did - 2x Arcane Tyrant + 1x Juicy Psychmelon + 1x Oaken Summons and did pretty well. Very fun deck to play, except when you face it I guess.
would you say its worth crafting? I'm really considering it
I would say it's worth crafting if you keep on facing control decks and it works against aggro as well. If you want a really good example, watch DisguisedToast's video on Youtube where he plays this deck and goes 15-2. Here's the link to it https://www.youtube.com/watch?v=QZsEAEow9g8&t=43s
Over 38 games with this deck today I'm 25-13. I started climbing from Rank 19 to 14 with this deck. It wrecks almost everything in the meta unless they god draw on you. The worst match seems to be any sort of mech paly. Zoo, token shaman, and mech warrior can be tough depending on your draw and their draw. But it's pretty consistant. It's not the easiest deck to navigate and it requires a lot of decision making turn to turn. You have to be thinking several turns ahead. Nourish is always a hard choice between ramp (the druid's natural instinct) and realizing that sometimes you need to draw. So is branching paths. The correct choice is almost always armor, but sometimes you need to draw first then armor to get a critical piece of the puzzle. The critical thing in this deck is in your decisions. Sounds simple, draw, ramp, survive, get combo, discount combo, then execute. But obviously you have to get there. And then depending on their hand size and your remaining health you may still be in for a good fight. But boy can you feel people baby raging after you steal their deck and they figure out that you have their hand and you're just going to take it back and there's nothing they can do. I've actually enjoyed hearthstone because of this deck. Most every other deck is just slam minions on curve and smash face right now with little thought. This one breaks the meta and is fun.