Rank 4 Infinite Stats OTK Warlock
- Last updated Aug 13, 2018 (Boomsday)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 5480
- Dust Needed: Loading Collection
- Created: 8/10/2018 (Boomsday)
- K4KTUSK1ND1
- Registered User
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Battle Tag:
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Total Deck Rating
24
Hey Guys,
I used this deck from rank 9 to 4 with a 65% winrate and i also missed some wins because of missclicks and connection losses.
So this deck builds on the infinite stats combo with:
Glinda Crowskin + 4 x Mechwarper + Replicating Menace
All you need is a mech on your board on turn 9 (or later) to pull this off as an otk. Against Paladin, Mage, Odd Rogue, Zoo Warlock, Warrior and Hunter you can also pull this of with Wargear or Zilliax for infinite stats but be fast while putting of the combo.
Since the meta does not feature many heavy taunts, you are most likely able to pull this of if you got all the pieces in Hand.
You have many staling and removel tools (Giggling Inventor, Defile to contest against aggro.
Against Control you are almost guaranteed a win (also because they don't know your win condition). It is hard to get it against druid since they reach their combo super fast.
I can write a more detailed guide if this deck gets a few upvotes.
Have fun trying it out, its definetly worth seeing your surprised opponents :)
Tech choices:
So 1 copy of Gnomeferatu is not really stopping combo decks so i cut her out.
I added Doomsayer for more board control.
Also i took one Upgradeable Framebot out and added Dark Pact for additional healing and to get rid of a second minion that is still on the board so i can pull of my combo at turn 10.
PS: Sorry for the clickbait, if you take it strictly it is a two turn kill, although the setup is pretty easy to archieve
Well I am a multiple high legend player you dont have to explain me the game. But well you already did...
What i meant and I hope you understand now is, that if you wanna make an Aviana OTK you most likely need an empty board and because many of these decks also run other minions (minion generating cards) that you have to play earlier you cannot guarantee an empty board. So for an OTK you always have to consider the current board state even tho there is not a setup needed.
Secondly I now how Malygos OTK works. But in my example I explicitly gave you a 2 turn case to compare it with my 2 turn case to see that there is a huuuuge difference.
Nevertheless to end this:
You are right with saying this is not an OTK (as I stated in my deck discription) however it comes really close to it and it is in my opinion easier to archieve than something that requires more than 1 Thaurissan tick to enable an "OTK" like many Shaman Malygos or Freeze Mage stuff used to do.
Thank you for just reapeating your previous comment and yeah now I really now what an OTK is (attention: Irony) but well anyways that was very helpful but it is sad that you didn't consider answering on my argument and weighting it's strength in this particular deck. (Just compare it to sth were e.g. a Malygos has to stay on the board)
And also if you want your first definition to apply (you can achieve 30+ anytime you have your combo pieces and the mana cost for it assembled) then you have to consider your board state too. If you can only pull it of if your board ist completely empty it shouldn't be an OTK too. And this excludes plenty of ((very) old) aviana combos.
Pls read the description, also the Setup is so ez to archieve it is reallly really close to otk
I actually added dark pact in my last updated to deal with too many minions on board and for some extra Heal.
I'm thinking you could make a standard version of this deck with summoning portal. I made a version here though you dont have the mechwarper combo for infinite damage, you can pump your one mech on board with 3 cost ( with portal) wargears or zilliax, or 2 cost replicating menace ( for 3 damage per 2 mana), or 1 cost gatekeepers (which also have taunt which can help)
I know it's a much lesser deck
https://www.hearthpwn.com/decks/1173743-glindamechlock
The Standard Version ja really not as satisfying because it really doesnt win you the game if you are able to pull off the combo.
You might think about cheating summoning portals out with meatwagon first to pull of a close to otk but thats just not reliable and also works for a clip for trolden
I also had better experience with Coppertail Imposter. Problem with Giggling Inventor is not that there does not stay at least 1 mech, but that there does not stay EXACTLY 1 minion, and mech. Sometimes you can trade off the rest, but that already is "not all the time", compared to the stealthy guy, who stays exactly 1 mech minion, far more often. Even if board clear is used (and not all classes can clear 4 health stealthed minion), that means your mass-mechs have more chance to stay alive, if they aren't lethal (time-wise, happens quite often).
To deal with taunts, theoretically you just include Skaterbot, and your 4 mechwarpers with rush and enough magnetised stats can do it for you. However, as with many other interesting combos, the biggest problem is the game itself, specifically the echo + magnetise animations and delays. You need to practice few times, to see, how many actions (magnetise + attacks) you are able to do. And there are a lot of taunts, Giggling Inventor is everywhere, other warlocks have Voidlord, various classes have Mech decks with magnetised taunts, ... . From my experience with similar deck (same win condition idea), it is ruined by delays, which is shame, because it is interesting. I really hate HS for providing nice design / gameplay ideas and combinations, and ruining them on technical side.
Yeah in those situations you need more than one Raplicating Menace to Keep up with the Animation speed. But yeah Blizzard should make the Echo animation way faster
Okay I will try this deck today.
Speaking from my Experience, you won't have much trouble having 1 Mech stick on the board. Giggling Inventor for example does a great job leaving at least 1 of those mechs behind. However i think you made a good choice and I will try it out tho.
I am using Nightmare Amalgam because it is a super solid 3 Mana-drop (and a Mech) and i considered adding a second one because you have no other turn 3 play besides tap and 1 drop and without a 1 drop it is very weak against aggro.
To make this more like a OTK just add, +1 Coppertail Imposter. The turn of stealth should make it more reliable, like a true OTK deck.
Idk enough about the deck to know what to take out but I didn't have a copy of Nightmare Amalgam so i've replaced that for it.