The Shipment Warrior *GUIDE*
- Last updated Aug 14, 2018 (Boomsday)
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Wild
- 18 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Odd Warrior
- Crafting Cost: 18360
- Dust Needed: Loading Collection
- Created: 8/10/2018 (Boomsday)
- kiszelkap
- Registered User
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- 7
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- 47
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Battle Tag:
Petzein#2166
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Region:
EU
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Total Deck Rating
416
0. PROLOGUE
Control Warrior was always close to my heart. For a very long time this archetype wasn't that viable and popular, but I really hope at least its viability will change during The Boomsday. It received many great cards which fill some holes, so maybe this time Blizzard did something really great to this playing style.
I named the deck after it's ability of shipping. With The Boomship it is shipping minions on board, but with other stuff it brings cards to your hand. And of course the deck guarentees you a bunch of armor.
Currently I'm doing quite good on high ladder. (Had many games on tablet which are not recorded.)
1. ABOUT THE CARDS
Baku the Mooneater: The main idea behind the deck is gaining armor. You can win the fatigue matchups with it, and with the use of Reckless Flurry you can also clear the board easily. Or just kill a big threat with Shield Slam.
It's also a great idea against Malygos decks. After armor gaining, it's impossible to kill you with Malycombos.
Darius Crowley: I really like the flavour of this minion. Grants you a trade and sticks on the board as a big threat which must be removed. A great tempo changer.
Zilliax: Currently maybe this is my favourite card in the new set. It heals you 2 times, guarantees 2 hits and one of those hits is almost free. In addition it has taunt.
Eternium Rover: It's a great 1-drop. If you ask me, one of the best in Standard. A great way to gain armor, but also a good target for Zilliax during mid-game. Your early-game becomes more consistent and a 1/3 is always a good starting minion on Turn 1.
Town Crier: In the very first version I was running 2 copies of this card, but that was too much and decreased the building space. In my opinion 1 copy is enough and most of the time tutors a card which can be great in the mid or late-game.
Voodoo Doll: The deck really needed an extra removal besides Shield Slam. Just the 3rd version received this card and it really helps against big-threat-opponents. Moreover you don't have to be greedy with your removals. Whirlwind is a great enabler for this card, but if you would like to be sure with Brawl, you can use this minion before the cast.
Baron Geddon: An aoe which doesn't kill your armor that hard can't be bad. And it remains on board. I really like this card in the deck, won so much games for me. It can also be a finisher in fatigue matchups. (One of the Replays against Taunt Druid is a great example)
The Boomship: In my opinion previously one of the problems with Control Warrior was the lack of sudden threat and a finisher from hand. I don't like the build of Odd Quest Warrior, so had to figure something else. As you see in the replays, it can win the games for you and it's also a game-changer.
King Mosh: A big minion for The Boomship and a reliable removal.
Ysera: As King Mosh, it also helps The Boomship to be more viable. Dream cards are great and it's still a big minion and a threat, which can win the game.
Omega Assembly: Fills your hand with usable mechs and sometimes gives you sick cards. But at the very least, it's a guaranteed value at the late-game. If you already played your big minions, you can use this for shipping.
Gorehowl: A great way to clear threats during many turns. Your armor saves you from taking some really serious damage.
2. GENERALLY ABOUT THE PLAYING STYLE
Your task sounds easy: stay alive. You must use your removals wisely and think about your health (and armor) as a resource.
Against aggro, most of the time you would like to clear the board in Turn 5 (or sometimes 4, if you have the coin) with Tank up! and Reckless Flurry. After that, you can outvalue your opponents easily. You have to ask yourself during surviving: should I use my hero power or play minions? Check out the replays against Zoo Warlock, hope it helps!
If you're facing control, you have to decide how much you can draw. Drawing cards without thinking is a bad idea for the fatigue-phase. Gain armor as much as possible and don't let your opponents to create a decent board. Your late-game can be fantastic, if you can save your value-resources. Also shouldn't let your removals out of your hand easily.
Playing against a guaranteed OTK is very hard. You have to make pressure, but often your draws are just not good enough to do that. In this case, you sadly screwed. Against Malygos and other not guaranteed OTK decks are good friends. Just gain armor and watch how your opponent's hope collapses.
3. MULLIGAN GUIDE
Eternium Rover: A great 1-drop card which gives you armor and trades.
Town Crier: Just because it's a 1-drop and gives you a guaranteed mid-game.
Stonehill Defender: Can give you something for the next turn. Or just for value.
Acolyte of Pain: A guaranteed draw and a threat.
If you know that your opponent has a big early threat, you should keep Shield Slam, because for the turn where your opponent plays a big minion, you will have enough armor to remove that. For example against Warlock it's a better card than Acolyte of Pain, simply because Mountain Giant.
It's optional, but I like to keep Reckless Flurry against Warlock and Paladin, just to be sure.
4. MATCHUPS
In-depths matchups guide later, if you show interest.
Currently see: Generally about the playing style AND Mulligan Guide. Maybe currently these topics give you a direction.
5. REPLACEMENTS
Possible decent additions:
Dr. Boom, Mad Genius: Most of his hero powers are usable, and with Omega Assembly it's battlecry can be decent. Furthermore it gives you 7 armor. The reason I didn't include him is the guaranteed 4 armor per turn, but it's subjective. Maybe I would cut Baron Geddon or Harrison Jones for him.
Giggling Inventor: One of the most annoying minion in the set against aggro decks. The taunt guys have to receive 4 hits to be disappeared or your opponent must use a removal. All options are good. I would cut Baron Geddon and/or Harrison Jones for her. It's also a stable change if your Collection is not that good.
If you miss some cards, remove the following:
Gorehowl: Fiery War Axe can be an alternative option. Not the same, but much cheaper.
Baron Geddon: Just like the replacement of Gorehowl, Fiery War Axe can do some job at the early-game. It's not the same in terms of use and abilities, but maybe you can still play the deck. Giggling Inventor is also an okay change.
Harrison Jones: It's here for a Malygos-counter (Twig of the World Tree) and draws, but I believe he's not that neccessary. Take Giggling Inventor, Gluttonous Ooze or Ironbeak Owl in instead.
Voodoo Doll: Maybe Ironbeak Owl does some job.
6. REPLAYS
(open the spoiler)
vs Big Druid
https://hsreplay.net/replay/vLxtkqrC4uEvNauLhc4zo9
vs Taunt Druid
https://hsreplay.net/replay/KpL7bYvZdysw23jK3TYhF5
vs Malygos Druid
https://hsreplay.net/replay/ASAcC87HJGAWDTzTrgjJ6k
https://hsreplay.net/replay/jPSBrQzAUm6sZgmTvzuak7
vs Zoo Warlock
https://hsreplay.net/replay/Pv9D339VHPgPioo8TqPDdc
https://hsreplay.net/replay/ZZiYPwvHFPeXEty9XsYvu9
https://hsreplay.net/replay/M8SAqs6mXzYmbkziUnL7ci
https://hsreplay.net/replay/mkBEXScGPNEcE2Rrxcgoi5
vs Control Warlock
https://hsreplay.net/replay/LYNyeCGovE4p4vL3bQbKk7
vs Even Mech'thun Warlock
https://hsreplay.net/replay/YZTLsxjDZXBaZ2mxMoSdjV
https://hsreplay.net/replay/Ri6yRck69yy6BfKPovZtFS
vs Malygos Rogue
https://hsreplay.net/replay/Lz7ASRtjQXLL6YJwmdXxrP
vs Miracle Rogue
https://hsreplay.net/replay/4vyEXGCLuNUx3WshLcWcPb
vs Odd Rogue
https://hsreplay.net/replay/NTUyF8vyEx2maMxJZKjYSR
vs Token Shaman
https://hsreplay.net/replay/bCKxphohYwyf5zWq2fGNVe
vs Odd Paladin
https://hsreplay.net/replay/6nKy5xn76jZNMF8qapvBCP
vs Control Warrior
https://hsreplay.net/replay/6GV2gUmfeMtp54nPW8ESgB
7. EPILOGUE
Thanks for reading the guide! If you have any questions or suggestions, feel free write a comment below. Also if I missed something out or wrote some stupidity.
update log:
- 14th of Aug: An epic replay added (vs. Control Warlock)
Important note: I do not recommend to invest that much dust into this deck. We are very early after the release, everything can happen with the meta. All I wanted is to give a direction for building and a usable deck to have fun and great results.
i like this. It´s quite close to my deck. I use supercollider not gorehowl and it´s not only fun it´s very effective. But both are viable in the armor deck. Gorehol is more expensive but can be used as a final hit in the face which is nothing to ignore :-).
the mountainfire armor´s are new. I work a bit trying. Had a rabid wogen and second town crier, then one and tinkmaster now will try armor. The deck is realy a blast to play. Lost by fagitue to control Mage after shulking geist removed both omega assemblies ... An can loose to OTK but thats why i now try the armors for more agressive play.
Wauw. Great guide and very original deck. At what ranking are your currenly playing?
Was playing around Rank 2-3-4, but jumped back to 5 because tried to create Control Paladin. :D That was a bad idea in terms of climbing.
Maybe later after some experimentation I'll return back to this deck to reach Legend.
Alright cool! Good luck :-)
this gotta be the most expensive deck ever bro
There have been more expensive reno decks.
Yeah, after the upload I realised that it's not that available for every player, but I'm here to answer any questions about replacements. And maybe the guide gives a direction of how to start to build and play an Odd Warrior Deck.
Several Astral druid decks clock in at 30k+ dust!