OTK rogue
- Last updated Aug 10, 2018 (Boomsday)
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Wild
- 3 Minions
- 24 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 5140
- Dust Needed: Loading Collection
- Created: 8/10/2018 (Boomsday)
- Nymeria
- Registered User
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- 7
- 24
- 46
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
33
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My version of the OTK rogue list, I find this one to be much more riable and has far greater survivability to make it to the combo. I've pulled the combo off when some of the pieces were in the bottom 5 cards against bomber hunter for instance.
yeah ok you have a point. ha ha. I forgot it could draw the weapon. thought it only drew minions.
BTW check out my sig deck please. I optimized a deathrattle deck and it's doing really well. although at the moment I have taken out mossy horror for shadowstep as it enables a leeroy OTK where you can get 7 leeroys on turn 10.
I just realized this is the same as the other one? what is different, just the roll the bones and DK? a lot of people are using DK anyway as it gives you an extra turn to set up and also another way to do the combo by having two kobolds on board.
Also I take 2 vials as it's the main part of the combo. too often if you don't get vial you won't have enough damage.
I feel the same about vial, although i have only 1. I'd play 2 if i could.
I dont know how much the other one changed, but the otherone didnt have sprint, bones, valeera and ran 2 minstrels + the weapon fetchers. There is a huge difference in running just the combo minions + 1 minstrel and adding a lot of draw or multiple minions so 1 minstrel can draw you other minions than the combo
roll the bones is pointless dude. it doesn't pull a death rattle minion, and it has no higher chance or anything so I really don't see the point in this card in this deck, unless you can break it down so it makes sense. I had initially thought it pulled a deathrattle minion 100%
Cheapest draw next to shiv, wich I also run, that has the posibility to draw 2 (because the weapons are also deathrattle, (Ive had this happen surprisingly often)
I'll have a look at this later.
I was just gonna add 2 giggling inventors and rogue DK to the one with barely any minions. I don't like the idea of having a lot of minions though for the maly combo.
I was playing the stripped back one on day one and won nearly every game. yeah sure enough if you don't draw well enough aggro can burst you down, but we have a ton of removal so it's not impossible.
I will surely check this out though dude.
BTW if you're looking for a bunny deck, check mine out. it;s the best version so far. Dog even has taken pointers from my version (I was talking to him last night about the archetype)
Using your version (and replacing Necrium vial and roll the bones with another copy of elven and betrayal) works really well.
Against aggro you need luck.
I didnt picked the 2nd minstrel because it can pull a minstrel rather than your combo, but Ill see how it works with 2 over a couple of games.
The only problem that I see that way is having the only minstrel at the end of the deck. not pulling the combo.
If you keep 2 copies of it you'll have the combo pieces in 2 turns max.
But I haven't tried, just thinking about it.
If minstrel is at the bottem chances are youve already drawn maly and kobalt so you dont need it
How does your deck work vs aggro decks? How are you gonna survive vs Zoolocks who spam the board on round 2-4 and you lose 15 health in 1-2 turns?
If your Elven Minstrel is on the bottom of the deck it could be auto lose, no? :-/
If elven minstrel is on the bottom wouldn't have the full combo then?
You don't, generally its rock paper scissors with control vs combo vs agro. You can stall the game with: backstabs, shivs, cheap shots, evis, sap, fan and vanish and hope you draw the combo before you die against agro. But youre not ment to win that matchup anyway, because this is not a control deck.