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Make Kingsbane rise again!

  • Last updated Aug 10, 2018 (Boomsday)
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Wild

  • 12 Minions
  • 16 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Kingsbane Rogue
  • Crafting Cost: 7980
  • Dust Needed: Loading Collection
  • Created: 8/8/2018 (Boomsday)
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  • Total Deck Rating

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This is new Kingsbane deck. Winrate is about 45-55% but it fun to play!

For mulligan : Always keep KingsbaneCavern Shinyfinder and Fal'dorei Strider. If you have Kingsbane always keep spells or minions that can buff too. If you have Fal'dorei Strider always keep Elven Minstrel.


Tip

  1. At early game it just play like Tempo don't worry about the buff we can use Valeera the Hollow , Shadowstep and Lab Recruiter too make Kingsbane strong
  2. It's late game deck try to control untill Kingsbane is strong enough.
  3. Try to take Kingsbane out of deck as fast as you can. And make sure you will have it when it destroy before you attack.
  4. Why this deck have Sap and Vanish ? Because this meta have Magnetic. I use it to bring huge body mech to survive and destroy Mech that merge too.
  5. Cheap Shot to kill minions with low heath at early game.
  6. I use Sprint to draw when i'm out of it and always play it with Preparation .

Thanks everyone to support me.Don't forget to vote me up and you can comment to ask or recommend something that i miss to improve Kingsbane deck too. Have FUN :D

Replacement ideas!!!

From dps_kane : I would add Vilespine Slayer, though, to deal with big early game threats like mountain giants. And maybe Backstab to have an easier time activating those combos...

From IzzuRba : i dont have another Boomerang and captain so i replaced it with a Bloodsail Raider and Edwin VanCleef , just to get some tempo and early game survive.

Thx for those Ideas I recommend to replace 1 Boomerang and 1 Shadowstep with 2x Backstab and replace 1 Leeching Poison with Vilespine Slayer. As and dps_kane and IzzuRba said. It usefull against aggro and evenlock. :D


Update List

10/Aug/2018 add replacement.