TBP: Big Recruit Boomship Warrior
- Last updated Aug 30, 2018 (Boomsday)
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Wild
- 10 Minions
- 16 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 15720
- Dust Needed: Loading Collection
- Created: 8/8/2018 (Boomsday)
- Shubi
- Registered User
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- 5
- 12
- 21
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Battle Tag:
Shubi#2224
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Region:
EU
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Total Deck Rating
338
This fun to play deck uses synergies between Dr. Boom, Mad Genius and his The Boomship + recruit to generate large, unruly boards in the late game and uses armor gain / armor based clear + AOE in the early-mid game to get there.
Single copy of Dead Man's Hand included to shuffle in large hands (due to early gameplan being removal instead of board development) to generate extra value in late game in control focused meta.
Gather Your Party + Woecleaver is there to generate board presence in the late mid game as the aggression turns on.
Bull Dozer for large rush minions that are hard to deal with. Wish there was a better 8 mana to cap to utilize Dr. Boom's hero power more effectively.
We have 2 options to use Omega Assembly early VS aggro, or late (10 mana) vs control.
COMBOS:
- Security Rover + Beryllium Nullifier + Ping (Blood Razor / Warpath / Missile Launcher)
- AOE ( Blood Razor / Warpath ) + Execute
- Save Weapons Project and Shield Block for: Geosculptor Yip or Reckless Flurry / Shield Slam
- Save Deathwing / Bull Dozer for: The Boomship
Now LIVE: Trump just start playing my deck (with minior changes) Aug 26
Ver_0.2 (09.Avg 7:36am) Changes:
- -1 Security Rover (1 is enough)
- -1 Shield Slam (missing armor gain)
- +1 Shield Block
- +1 Harrison Jones (no wep removal)
Ver_0.21 (11.Avg 7:32am) Changes:
Ver_0.3 (18.Avg 5:28am) Changes:
- -1 Harrison Jones
- -1 Bring It On!
- -1 Beryllium Nullifier
- -1 Weaponized Piñata
- +1 Missile Launcher
- +1 Grommash Hellscream
- +2 Weapons Project
(Big thx to chudbabiesfor suggestions and helping me test this deck) :)
Have a nice time playing this deck! ;)The Boomsday Project: Big Recruit Boomship War
Veliki pozdrav iz Niš-a =)
I... ehhhhh... I was curious about the Bull Dozer, but, that was clarified when Dr. Boom, Mad Genius gave it Rush. No, I'm more concerned with the Dragon fascination. I think you could make this deck, Dr. Boom, Mad Genius win-condition, with... Weaponized Piñata's, dude, and gain a lot of Dead Man's Hand-recruit, as well as giving a minion Rush.
There... hmmmm.... I dunno, dude. Relying on Omega Assembly for hands to The Boomship out is terribly unreliable. I would highly suggest you try and implement a Weaponized Piñata into this deck.
Weaponized Piñata sound like a good idea.. so I will try add 2 of them on spot of: -1 x Beryllium Nullifier and -1 Missile Launcher ;)
Missile Launcher actually has insane value against odd-Paladin. (I realized my mistake, that I suggested adding cards without first suggesting which cards to exchange them for) I've been trying to get back to this, so that I could clarify myself. I have seen some streamers playing Recruit-Warrior, after I had tried a very similar thing, and I have to tell you, that we have both had a similar experience with Grommash Hellscream, but, what I learned from watching them, was that you could have better weapon-removal with a spell, Weapons Project, instead of Harrison Jones who may be recruited.
(The more card swaps I suggest, the more this looks less like your deck, and more like someone else's...) So... I'm trying to be super-helpful, here, and share my insights, from my experience, and, suggest that unless you're trying to roll a specific minion with Geosculptor Yip (usually C'Thun in Wild) it may prove to your advantage to swap out the Kobold for minions with Mech-tribe associations.
Suggested Additions:
x1 Grommash Hellscream
x1 Weapons Project
x1 Missile Launcher
Suggested Removal:
x1 Bring It On!
x1 Deathwing
x1 Harrison Jones
I make these suggestions thinking that in order to fulfill a win-condition, we'll more than likely be playing Dr. Boom, Mad Genius, and, so, it is more valuable for us to have Mech-tribal, "synergy," than Dragon-tribal, "synergy." Likewise, Deathwing lacks Charge, whereas Grommash Hellscream, "Goes fast," with Charge. Then again, perhaps you intend to use Deathwing with The Boomship. I do not know.
If you have three End of Turn-effects in your deck, it may even prove useful to introduce Drakkari Enchanter into the deck construction. Along that line, maybe Master Oakheart-Recruit would be valuable. This is what I mean, the more suggestions I make, the further we move from your original win-condition, of... The Boomship and Dr. Boom, Mad Genius. So, I am trying to make play suggestions which I have observed through my own experience which may cause your deck to take better advantage of these win-conditions. With the release of Boomsday, we are all v eager to play with these new cards, but, I think that Geosculptor Yip does not take full advantage of these newly released Boomsday cards, such as the Magnetic ability, which I have quickly recognized as the Meta-culprit in Mech-Paladin match-ups, due to the Legendary Paladin spell. Also, I keep looking at Beryllium Nullifier and Security Rover as possible hindrances-- but that is because I am thinking of low-rolls of RNG, pulling out these single minions against a full board of Odd-Paladin, on Turn Six. (I actually like Security Rover a great deal) Yet, somehow, I agree that Bull Dozer enhanced by Dr. Boom, Mad Genius is a great idea.
The only other concern I have is a lack of draw, while having Dead Man's Hand... in-hand. With that in mind, it would probably be more powerful to build on Recruit, instead of drawing additional cards from the deck. This is the balancing act of the, "Blizzard,"-RNG generation-- you could roll the same useless Hero Power three turns in a row, if, "Blizzard," so chose, or, "Blizzard," could stack your opponent's deck against you, burying all of your powerful cards at the bottom of the deck with no way to reach them. So it is, I no longer rely on, "Blizzard,"-based RNG-generation to win games (such as when Hagatha, the Witch rolled three Lightning Storm's in a row in a match-up against Odd-Paladin, then high-rolled straight three's on a Level Up!-board, it felt disingenuous) but, I do like to Roll the Bones for fun... such as Elise the Trailblazer. This is the rational behind my suggestions.
I am glad to see that Weaponized Piñata is working out well for you. It's a lot of fun to siesta.
Man I am much thankful for all the suggestions! ^__^
After some testing, Weaponized Piñata or Drakkari Enchanter doesn't fit well in this deck - coz its waste if Gather Your Party recruit those for 6 mana..
But you were right about Harrison Jones and Bring It On! - I swap them both for 2 x Weapons Project (you can remove strong enemy weapon + you gain your own + you get armor for Reckless Flurry and Shield Slam :)
But you are wrong about: Deathwing - it have a great value that come in 3 scenarios:
Also I agree that Grommash Hellscream is useful, the only reason I didn't import it in this deck - is coz I don't posses one :P
But I he fit well in this deck, so I aim to craft it so I can keep testing this deck and come from R4 to legend with it. :)
Also I bring 1 x Missile Launcher back VS annoying Giggling Inventor and little minions in Zoo Lock, ODD Pala etc...
So my deck updates are (I include your name @ end, as credit for all the suggestions):
That is, ahh... that is v polite of you...
hey dude. looking good. could I build this without woecleaver and deathwing? I don;t have yip neither but might craft him as I love the card and have wanted to use it.
I only got 4k dust you or maybe a little over that. I pulled both new legendaries. thing is I need to craft all the epics other than the nullifier as well, so there's no way I have enough to craft everything.
If you could help me cut down the price a little it would be appreciates dude.
Ok I have 4890 and it's about 6000 dust to craft everything I need but the deathwing. You think I can do this without deathwing is is that massive 12/12 really needed?
basically out of yip, woecleaver and deathwing which ones are the best in the deck? I would have thought that yip and woecleaver were more essential giving their roles in recruiting.
any info you can give would be awesome mate. thanks. I'm just looking to get the use from the new legendaries. maybe it's too much of an investment I don't know. maybe I cannot remove these pieces and it still works. ha ha
also I don't have gorehowl so can't make that switch.
Also without Yip u can consider replace Bring It On! , Shield Slam and Reckless Flurry for 4 other cards.. Armor is not the essence in this deck, but helps if you have Yip... Personally I would go for normal 2 x Slam + another 2 mechs or so.. ;)