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The Lone Survivor - A Fallout 4 Warrior Deck

  • Last updated Aug 7, 2018 (Boomsday)
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Wild

  • 14 Minions
  • 12 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 15560
  • Dust Needed: Loading Collection
  • Created: 8/8/2018 (Boomsday)
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  • Total Deck Rating

    67

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Since seeing Supercollider, I thought to myself "Man, I bet I could make a wicked Fallout 4 deck", and then I saw Dr. Boom, Mad Genius, and thought to myself "He's just wearing Power Armor". Finally, we have all the pieces necessary to make a functional Fallout 4 deck, and I'm here to provide the list.

This list will contain many cards that will fill roles, both major and minor, in order to bring the best possible list I could muster up. Without further ado, here's the deck write up.

Inner Rage - There are many drugs in Fallout that you can take, and Inner Rage is most like the drug Psycho.

I Know a Guy - There are many opportunities to find and recruit/work alongside many NPCs in Fallout. This card will fill that role. Often times, the NPC in question will get in the way of a number of your shots and act as a bullet sponge, making this perfect.

Omega Assembly - In Fallout 4, just like with other Fallout games, you can activate robots. In Fallout 4, however, you can build robots. No, really.

Upgrade! - There are many opportunities to upgrade your gear, with your weapons being one of many item types you can customize.

Armorsmith - Just as with upgrading your weapons, you can improve your armor.

Execute - In a combat mode called V.A.T.S., specifically in Fallout 4, you can activate guaranteed critical hit. This can often times kill the character you're targeting, and in this case, we're killing them at least once with our critical shot.

Grimestreet Informant - People on the street often have advice, tips and the local rumors, and sometimes, double as merchants. This card fits the role perfectly.

Rampage - Going back to the topic of drugs, Buffout acts as a sort of steroid. Rampage works almost exactly the same.

Revenge - In Fallout, there are many opportunities to experience a revenge story. There is a perk called Nerd Rage. It activates when you are low on health, and helps you do more damage to enemies you attack.

Rocket Boots - Again, going back to drugs, there is a drug called Jet that makes you more active, giving you more Action Points, allowing you to do more. This serves that purpose pretty well.

Slam - In Fallout 4, you can melee characters, hostile or not. When you melee characters, they are staggered most of the time, giving you a chance to gain the upper hand. Slam suits this role perfectly.

Warpath - As most people know, V.A.T.S. is a combat system that allows your to spend Action Points, or AP to deal damage to a number of enemies with increased efficiency. It is because Warpath spend points the same way V.A.T.S. does that Warpath fits this role perfectly.

Fiery War Axe - Fiery War Axe will serve as the 10mm Pistol that you first find in the vault in Fallout 4. Your first best friend should always be the last one you say goodbye to.

Gluttonous Ooze - In every Fallout game that I've played, there has been some amount of attacking the weapon your opponent is using allowed. With destroying or disarming weapons, you can gain the upper hand and stay alive a bit longer.

Kaboom Bot - This is your standard fragmentation grenade. Sometimes, you don't throw it where you need it, so this could damage something you didn't mean to.

Shield Block - Taking cover often keeps you alive a tad longer, allows you to reload your weapon, switch your weapon, and even use a Stimpak. In some cases, blocking an enemy melee or unarmed attack can also give you the advantage. Shield Block serves this role quite well.

Blood Razor - A short burst from an automatic weapon like an assault rifle or a Minigun can help wipe the field in front of you, with even grazing shots sometimes weakening the enemy just enough to bring them in range of a finishing blow.

Elise Starseeker - The main hook of RPG games is going on a quest, and what better way to simulate that than to receive word that there's a map that leads to untold riches? The map itself also helps fill the role that having a map in an RPG requires. The big pay off might give you enough experience that your hand levels up. You never know.

Genzo, the Shark - What's a game full of guns without a reload mechanic?

Antique Healbot - The stimpak is one of the most valuable items in Fallout, and Antique Healbot fulfills this role incredibly well.

Big Game Hunter - What's a man without his trusty rifle? BGH certainly packs a punch, and if your rifle isn't strong, why are you even bothering with rifles?

Brawl - Often times, you get into a large fight with many enemies in Fallout, and sometimes, you have allies to help back you up.

Darius Crowley - Good ol' Dogmeat. In many Fallout games, Dogmeat is a companion that you can find fairly easy, and recruit with little to no effort. Dogmeat is trustworthy, and acts as quickly as he appears.

E.M.P. Operative - With many robots comes special weapons. Enter the Pulse Grenade. The Pulse Grenade in Fallout 3 and Fallout New Vegas specialized in dealing a specified damage type. In Fallout 4, not quite the case. This will help you with your pesky robot problems, no problem, so long as you can get it readied in time.

Supercollider - In Fallout 4, the Super Sledge is a large rocket propelled sledgehammer that can deal tons of damage. The Supercollider is hardly any different, being able to crush many targets if swung correctly.

Reno Jackson - Reno Jackson serves as the Load Game File function, as coming back to life to do more often means you get to play more. One of the big reasons I felt it was okay to throw this in the deck was to deliver a diverse experience by having many cards and not a pair of most cards. As Fallout has many aspects to it and many different weapons, I wanted to deliver the best experience possible. You can find a quite similar experience with another deck I published, the Batman Hunter deck. Check out my other decks to find it. People seemed to really enjoy the deck, and while it's a bit dated, I feel you might enjoy it, too.

Sylvanas Windrunner - Among the perks and skills in the game, Charisma is a stat that helps convince people to help you, do things for you, or many other things. Often times, convincing people of something relies on delivering the news of the death of a character or company.

Dr. Boom, Mad Genius - This is your Power Armor. In Fallout 4, there are many different upgrades you can give your Power Armor, and each Power Armor piece comes with various resistances.

Foe Reaper 4000 - Of all the guns in Fallout, the Shotgun is often times the most reliable. Pellets that spread within a cone and deal damage to those around the intended target make Foe Reaper 4000 the best contender for the Shotgun role.

Icehowl - The Missile Launcher is often useful for dealing tremendous damage to large targets. Large single target removal justifies Icehowl's spot in the deck with ease.