Turn 6 OtK (can be done on 5)
- Last updated Dec 5, 2018 (Rastakhan)
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Wild
- 5 Minions
- 23 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 3660
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)
- Baldassar
- Registered User
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- 13
- 27
- 66
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
512
Just killed a warrior on turn 6 from 33 health with nothing but a Necrium Blade on board
Edit: thanks for the upvotes. Here's a small description:
The deck's idea is to assemble the whole combo through a single Elven Minstrel. That happens 100% of the time when you do not play the Cavern Shinyfinder, however i have found that card to add consistency rather than lower it.
The way you actually win is by having a 1 charge Necrium Blade equipped, then playing Kobold Illusionist -> attack > Backstab (or Razorpetal) the Illusionist and then burn the opponent. That's 4 mana for 2 copies of Malygos. Shadowsteps only help prepare a 2 mana Illusionist, leading to an even cheaper setup, that can allow us to burn even a high armor opponent. They are however not highly important and are probably the first cards to replace.
Cards like Bloodmage Thalnos, Vilespine Slayer or some taunts would help keep us alive, but would lead to us needing more time and more draw. Personally, i have not found that version of the deck as interesting or effective.
Edit #2: i've replaced the two Shadowsteps for one Sudden Betrayal and one Necrium Vial, as a test. The first is aimed at helping against aggro and the second against high armor decks (and slow draws).
As for Mulligan choices: Always keep one Elven Minstrel, as he gets us the full combo. Mulligan aggressively for him.
If you are certain the opponent is playing aggro, you can keep effective removal like Backstab or Sap. If you are certain they are slow, keep Preparation and Razorpetal Volley, as they speed things up for you.
Update #3:
I replaced the Shinyfinder with a second Sudden Betrayal, partially because the secret was performing well, partially because of a rage moment on a shinyfinder topdeck on the wrong turn.
I am personally getting close to a 50% winrate against zoo, which should be a very bad matchup. Don't play like a typical control deck. When the pressure is not too high, try to ignore it and setup your combo. You have to win first, not outlast them.
Thank everyone for the enormous feedback. This is something i never expected. I hope you keep having fun!
Final Edit:
I do not have the time to refine this deck as much as I would like. However as many of you have found, tuning it is not too hard, because there are a few simple guidelines to follow.
1. You should be very careful about adding more minions. Every one reduces the effectiveness of Elven Minstrel by a lot, and that card is the soul of the deck.
2. Mulligan almost everything for Elven Minstrel and go for the combo as soon as possible. If your opponent doesn't have lethal on board and you can set up the OtK, go for it. Don't play this as control because the rogue class does not have the tools for that.
3. Don't give up if your opponent is gaining a lot of armour. If you find the right spells you can burn through obscene amounts of it, as demonstrated in the videos.
And an important clarification. The deck has a somewhat weird approach to it. Contrary to what most players are used to, the aim is not to have a fair chance to win every game. Instead the deck aims at being extremely favoured when drawing properly, while accepting that there will be a few games you just concede. It is in a sense a coinflip deck, except the odds depend on the metagame, rather than always being 50-50.
Updated for Rastakhan: 2 Walk the Planks and one Cavern Shinyfinder in the place of two secrets and an Assassinate.
The deck is now much smoother and can actually be used for ranking up consistently.
Here's a video of the deck by Kiwiinbacon.
And here is the second video!
would you mind posting your decklist? :)
Hey,
I've been playing this deck with your recommended changes for about 15 matches.
It feels a LOT more defensive and I definitely feel like I'm pulling into a lot less "Dead draws"
Even if I keep getting cards I don't need or failing to pull into combo, sprint really helps.
Only caution I'd warn players who make these changes: take very careful note of your hand management.
Thank you for the input. Feels a good bit cleaner (IMO)
I removed Assassinate and added a 2nd Kobold Illusionist. Mos of the time i trick the enemy by playing an Kobold Illusionist and when they kill it the second comes out as a 1/1, so if you think about it youll have 2 Kobold Illusionist , that means 3 dragons :)
do you have a deck code for these changes?
Sure, here you go:
AAECAYO6Aga0A+XRAoDTAtnjAvDmAt76Agy0AcQBzQO9BPYEmwXGBYgHhgn3wQLb4wLf4wIA
Yes. Very true about hand management. I sometimes have to throw stuff away or, if I have everything but one more spell damage card, I'm fine using Sprint even when I have 7 or 8 cards in hand, playing the odds.
i swithced 1 Necrium Blade to Cavern Shinyfinder, works well
My suggestion is to add more draw cards, maybe Gadgetzan Auctioneer would help.
You better not add minion, maybe sprint would help...
this deck is incredibly luck oriented. i have been 1/3 wins for about 40 or so matches now. i would not recommend this deck for climbing ladder as it has a very low success rate
What about Spiritsinger Umbra? You can drop it a turn early for them to deal with, if not you get insane combo potential. Otherwise post turn 8 you can drop umbra illusionist, hit with the weapon and backstab the illusionist for a 3rd maly in play, with 2 spare mana on t10 is 32 dmg with 2 razorleaves, 36 with double sinister strike.
Really fun deck to play, I am enjoying it a lot! Just with a slight changes - switched secrets for thalnos, which kinda helps early game and second kobold illusionist.
Sadly, 80% of the opponents I get on ranks 5-4 are smorc decks, but in a long match-ups it is super fun.
Looked fun but when I tried it at rank 5, I only won 2 games out of 20. Get's annihilated by Skulking Geist and the times I won I had a perfect draw while my opponents drew nothing
what can replace Necrium Vial and Preparation? they are the only cards i am missing.
Necrium Vial essentially helps you do the combo, but I don't think it's completely mandatory. Preparation is one of the core Rogue cards and rarely disappoints, I'd definitely craft it.
As for replacements, you could add 1 Shinyfinder to find Necrium blade faster, but I'm not sure about the rest. (seriously though prep is so good)
Necrium Vial is really only an absolutely needed card against heavy life gaining / armouring up decks. Priests, and in particular Warriors and Druids, will give you fits against this deck without it.
Valeera the Hollow's stealth won me a couple of games, I think it's worth to include this card.
Valeera hero power creates a second copy of Illusionist, potentially ruining the combo
just usу some spell and thats all :)
but you kill the shiny finder with a backstab so shouldn't it change to backstab first? I'm not sure on the order of those two cards tbh