Turn 6 OtK (can be done on 5)
- Last updated Dec 5, 2018 (Rastakhan)
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Wild
- 5 Minions
- 23 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Rogue
- Crafting Cost: 3660
- Dust Needed: Loading Collection
- Created: 8/7/2018 (Boomsday)
- Baldassar
- Registered User
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- 13
- 27
- 67
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
512
Just killed a warrior on turn 6 from 33 health with nothing but a Necrium Blade on board
Edit: thanks for the upvotes. Here's a small description:
The deck's idea is to assemble the whole combo through a single Elven Minstrel. That happens 100% of the time when you do not play the Cavern Shinyfinder, however i have found that card to add consistency rather than lower it.
The way you actually win is by having a 1 charge Necrium Blade equipped, then playing Kobold Illusionist -> attack > Backstab (or Razorpetal) the Illusionist and then burn the opponent. That's 4 mana for 2 copies of Malygos. Shadowsteps only help prepare a 2 mana Illusionist, leading to an even cheaper setup, that can allow us to burn even a high armor opponent. They are however not highly important and are probably the first cards to replace.
Cards like Bloodmage Thalnos, Vilespine Slayer or some taunts would help keep us alive, but would lead to us needing more time and more draw. Personally, i have not found that version of the deck as interesting or effective.
Edit #2: i've replaced the two Shadowsteps for one Sudden Betrayal and one Necrium Vial, as a test. The first is aimed at helping against aggro and the second against high armor decks (and slow draws).
As for Mulligan choices: Always keep one Elven Minstrel, as he gets us the full combo. Mulligan aggressively for him.
If you are certain the opponent is playing aggro, you can keep effective removal like Backstab or Sap. If you are certain they are slow, keep Preparation and Razorpetal Volley, as they speed things up for you.
Update #3:
I replaced the Shinyfinder with a second Sudden Betrayal, partially because the secret was performing well, partially because of a rage moment on a shinyfinder topdeck on the wrong turn.
I am personally getting close to a 50% winrate against zoo, which should be a very bad matchup. Don't play like a typical control deck. When the pressure is not too high, try to ignore it and setup your combo. You have to win first, not outlast them.
Thank everyone for the enormous feedback. This is something i never expected. I hope you keep having fun!
Final Edit:
I do not have the time to refine this deck as much as I would like. However as many of you have found, tuning it is not too hard, because there are a few simple guidelines to follow.
1. You should be very careful about adding more minions. Every one reduces the effectiveness of Elven Minstrel by a lot, and that card is the soul of the deck.
2. Mulligan almost everything for Elven Minstrel and go for the combo as soon as possible. If your opponent doesn't have lethal on board and you can set up the OtK, go for it. Don't play this as control because the rogue class does not have the tools for that.
3. Don't give up if your opponent is gaining a lot of armour. If you find the right spells you can burn through obscene amounts of it, as demonstrated in the videos.
And an important clarification. The deck has a somewhat weird approach to it. Contrary to what most players are used to, the aim is not to have a fair chance to win every game. Instead the deck aims at being extremely favoured when drawing properly, while accepting that there will be a few games you just concede. It is in a sense a coinflip deck, except the odds depend on the metagame, rather than always being 50-50.
Updated for Rastakhan: 2 Walk the Planks and one Cavern Shinyfinder in the place of two secrets and an Assassinate.
The deck is now much smoother and can actually be used for ranking up consistently.
Here's a video of the deck by Kiwiinbacon.
And here is the second video!
After playing around 40 games, I ended up at 22% win rate at rank 5. Unfortunately too many things have to go perfect for the combo to be executed.
Nah, you just need to get 1 minstrel, weapon with 1 life, backstab + 2 razorpetals and you get 22 dmg just from that and there is a lot of dmg dealing spells that can abuse that combo. It maybe needs some updates/upgrades, but it´s not bad (really hard tho)
This is OTK, comparing these types of decks is like comparing Odd Paladin and Hadronox Druid
To be honest, the combo is "fun" and all (not too much, because losing is not funny), but this deck is not consistent. Rogue does not have that many card draws to be able to do this before your enemy kills you. Your only hope is to delay their victory until you get Elven Minstrel (he is literally the only thing you can count on besides luck) and even then you have to spend another turn to get rid of his second copy just to not be able to summon a copy of him through Kobold Illusionist, considering you drew him too. Sorry for the creator of this idea but I kinda regret I crafted it ):
I just can´t climb with this is it my bad ? :D
After like 6 hours of this deck, my winrate is getting higher, lol.
0% wr in 3 hours. Don’t waste any dust on this deck...
My wr is so bad with this. Spent all my dust, feelsbad
easy against control and hard against aggro
How ? xd
You had really nice draw then :D. I think that this is better in lower ranks, cuz ranks like 20 have it´s own clown fiesta aggro meta :D
I made some changes so that the deck is a bit "slower" but you are less lickely to get distroyed if you don't draw the correct cards.
This is what I'm currently working with and so far I have a much better win rate.
2x Backstab
2x Preparation
2x Sinister Strike
1x Bloodmage Thalnos
1x Cavern Shinyfinder
1x Doomsayer
2x Evasion
2x Eviscerate
2x Razorpetal Volley
2x Sap
2x Shiv
2x Fan of Knives
1x Necrium Blade
2x Elven Minstrel
1x Kobold Illusionist
1x Necrium Vial
2x Vanish
1x Malygos
1x Valeera the Hollow
p.d. I don't know how to attach a decklist to a comment, if anyone can teach me that would be great.
Thanks a lot
ok so when you're commenting there are 2 rows of icons you can use above the comment. You're gonna want to look at the second row below the Bold and Italics thing that's right above where you type. Then you gotta put in the deck code
or you can hover over the icons and one says "card" and "deck"
and where do I get the "deck code" casuse I copied the deck from hearthstone but it doesn't pase well.
Would it be worth crafting Malygos for this? Or should I wait until the meta settles a little in 2 or 3 weeks?
Would Malygos be worth it in the future? I've seen him a lot more recently, but I'm not sure if that's just me or a general trend.
Malygos is a good legendary to have. There is always a 1 shot deck that includes him on every meta. It is more of a "fun" card rather than a Ladder one.
I run a pretty similar list with a few key differences. Right now I'm 42-29 on the ladder with it -- and easily 6-7 of those losses were games I could've won but screwed up as I was still learning/refining the deck. Most satisfying win was burning down a Druid for 73 damage in a single turn.
I don't run Cheap Shot, Sudden Betrayal, Assassinate, or Necrium Vial. For a while I had 1 Necrium Vial but literally never used it in my win once. It was always off the Necrium Blade. I swapped it for a Sudden Betrayal for a bit but I needed the second Blade for those pesky Warriors with their Weapons Project.
Instead, I run 1 Cavern Shinyfinder to get my Blade, 2 Evasion, 2 Sprint, and Valeera the Hollow. I think 1 Sprint [/card] may be enough, but I keep 2 for consistency. This deck lives and dies on card draw. I wasn't sure about Valeera for a bit, but she and [card]Evasion have single-handedly won me several games by giving me that one extra turn I need to draw that last combo piece or gain that last needed mana crystal.
TL;DR... This is a super fun and (for me, at least) viable deck. You just need to tweak it for what you're seeing. Although if you're only facing hyper-aggro, put this one on the shelf for a bit.
For anyone who's interested, here's the win/loss breakdown over those 71 games
Druid: 7-2
Hunter: 1-7 (not sure why so bad here)
Mage: 3-2
Paladin: 7-5
Priest: 4-4
Rogue: 7-3
Shaman: 2-2
Warlock: 5-2
Warrior: 6-2 (one of those lost to Weapons Project after I stopped running Necrium Vial)
Thanks for the tuning tips.
On my side Necrium Vial saved me after an oozed blade...