Kangor's Buff Army
- Last updated Aug 13, 2018 (Boomsday)
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Wild
- 19 Minions
- 8 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 13020
- Dust Needed: Loading Collection
- Created: 8/2/2018 (Spiteful Nerf)
- WillPwn
- Registered User
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- 12
- 24
- 73
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1813
Update: Deck is working great! Kangor's Endless Army resurrected mechs seem to come back with the Val'anyr deathrattle ... surely a bug, but crazy value!
Kangor's Buff Army
Ashmore Paladin re-imagined with Magnetic Mech synergy for the Boomsday Project
1. Magnetise bigger and bigger board threats until the late game
2. Draw your best minions along with your Val'anyr weapon with Countess Ashmore
3. Buff & overwhelm with Val'anyr
4. If in doubt; Kangor's Endless Army in the late game
MAGNETISE BOARD THREATS
Magnetise bigger and bigger board threats until the late game
DRAW YOUR VAL'ANYR
Draw your best minions along with your Val'anyr weapon with Countess Ashmore
KANGOR'S ENDLESS ARMY
And ... repeat ... BIGGER
WITH ADDED HEALING SYNERGY
Thanks to Kangor, Truesilver & Lifesteal
Thanks for reading, check out my other Boomsday Project decs;
it does sound like it, but there were broken interactions with val'anyr before as well using spiritsinger umbra where you got the buff multiple times. I can't remember exactly how it worked, but you used dopplegangster and saronite as well which made the buff even bigger.
They might not even patch it out.
You reckon it;s worth me crafting ashmoore and val'anyr then? also what do you think of those epic cards that gain all the buffs from zilliax? corpse taker I think? surely they will be really good in any zilliax deck?
Gah - I keep trying but have yet to win a single game with this. Early game mechs are getting wrecked and leaving crap draws for Kangor. If I wait until mid-game, I've lost board and this deck has very few tools for dealing with it. If I last until late game and have managed to control the board and get a big mech out, it just gets dealt with like any other large minion.
I'm getting massacred by goblin bomb hunters. I've seen three of them in my last five matches and they deal with this deck in pathetically quick fashion.
Yeah, you need to get used to the fact you need to save your mech's for the late game. Mulligan for things like Acolyte, Truesilver etc. and dont be affraid to buff sivler hand recruits to clear early threats as opposed to slapping mechs down. Save mech's for magnetic combos later on and use heal combos to stabalise.
Yeah, I started having better luck later in the day when I tried again. Holding the mechs is huge. I think I was having really bad luck with lots of aggro matches and inexperience with how to deal with them so early in the new expansion.
Plus it also kind of hurts that I'm not that great a player, so there's that, too :)
REALLY fun deck when it comes together with lots of neat interactions.
yeah I think I will craft ashmore and val'anyr for this. probs will replace crystal smith though and do some keleseth stuff.
crystals smith is better for healing with stuff like fungal enchancer to heal minions over face.
if it is I might craft val'anyr again. I'm enjoying odd mech paladin, but I want more. Would like to play something with more freedom for the mechs
The Valanyr deathrattle comes back with the resurrection ... which is crazy ... and I think potentially a mistake/broken!
The healing package seems very weak to justify running Kangor.
Honestly, I think the 2-drops in general are very weak, and a argumment for Keleseth could be made here. Obviously, you'd have to run more 1-drops as well.
- Countess Ashmore
+ Lay On Hands
- turn 10 draw 3 cards heal 16
You really need Ashmore to dig for Val'anyr if you don't get it ... also the healing can be quite effective if just relies on combo's and buffs ... try buffing a stuck on board Kangor then lifesteal charging.
how does val'anyr work with magnetize? if you have it on a mech and magnetize it to another mech and they both die does the endless army bring it back with the buff? since it technically counts as a magnetize
People spoke about it. And it seems to be true. May be handbuffs work that way too(?)
Interesting deck I will take a more serious look once I unpack my expacks!!
It's like people forgot Call to Arms even existed after they nerfed it. And I'm not sure its ever worth putting consecration into a deck without equality
Well, How long can this go on also synergizes with Val'anyr, which is probably why it's already in the deck. :P
And the Chillblade Champions are still in the deck... what did WillPwn replace?
I think you can cut back on the 4 drops, it might mess up your curve alot so I suggest adding a little bit more early game.
One thing to note, is that Scorp-o-matic Synergizes nice with a mech deck like this, Aldor Peacekeeper and can draw it off of Crystology. Might worth considering, as the combos are some more early game and a way to destroy big minions with a tempo gain since you lack Equality or Shrink Ray
-2 Consecration because the deck is more minion focused, you are trying to stay ahead as early as turn 1.
- 1 True Silver Champion Make room for combo, already have Val'aynr, buffs, and Charge/rush minons
- 1 Blessing of Kings make room for combo
Ashmore Paladin plays a lot like a control deck most of the time, you don't really want to waste cards in the early game. The general game plan is to get very high value buff cards in hand and survive until the late game to play them. I'm not sure what combo you're referring to?
maybe replace lich king with Layneesa?(has synergy with crystology)
Genuine question, if you use Blessing of Kings on a magnetised mech, does it keep this buff when resurrected? Only ask because the endless army seems to be worded as such that it will only regenerate mechs with their magnetic upgrades, not any other upgrades
Yeah, I'm 99% sure you wouldn't get any buff's, just magnetic changes. But it's worthy of inclusion for burst damage or extra lifesteal healing etc.