Magnetic Bomber
- Last updated Aug 9, 2018 (Boomsday)
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Wild
- 25 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 6720
- Dust Needed: Loading Collection
- Created: 8/2/2018 (Spiteful Nerf)
- WillPwn
- Registered User
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- 12
- 24
- 73
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1813
UPDATE 3: This is now most successful winrate Mech Hunter build on HSReplay, hopefully the Tracking > Cybertech Chip change will help push the win-rate % further. Hard mulligan for Stitched Tracker, it's the deck MVP.
UPDATE 2: Spiritsinger Umbra & Necromechanic are slowing the game down, having more success with Giggling Inventor's to hold board control. In the same respect I've swapped Bronze Gatekeeper for Wargear
UPDATE 1: Check out KiwiNBacon's gameplay video of the deck in action here: https://www.youtube.com/watch?time_continue=41&v=4JTQDhrf8tw Having a lot of success with my Ashmore Paladin: Kangor's Buff Army
Inspired by the Goblin Bomb master Moofio85
Magnetic Bomber
Hunter Magnetic Mech deck ft. Deathrattle Goblin Bombs
Using the new Goblin Bombs and Magnetic Mech synergies to create big boards that threaten constant hero damage and board development. Unlike other bomb decks that focus on bomb destruction, this deck uses the constant threat of hero damage as a way to generate sticky boards with a punishment for clearing threats.
BOMB GENERATION:
Although not great as a standalone minion, Goblin Bomb becomes a real threat on wider boards due to a load of synergy with other mechanics. The deck includes some great bomb generation tools like Whirliglider, Explodinator & Boommaster Flark.
BOMB DEATHRATTLE SYNERGY:
Goblin Bomb starts to shine when the threats of combo's come into play, with it's Deathrattle triggering early thanks to Fireworks Tech, Necromechanic & Spiritsinger Umbra.
MAGNETISE BOMBS INTO THREATS:
The new Magnetic mechanic allows you to turn your 0/2 Goblin Bombs into real board threats and start to control the board with Mechs like Spider Bomb, Wargear & Zilliax. Venomizer will proove a great surprise posion clear too.
CONTROLLING THE BOARD:
The old guard of Defender of Argus & Fungalmancer further bolster the Goblin Bomb stats and allow for stronger board control. I've now included a Void Ripper to give you the option of going for the Flark OTK twenty damage combo or to hard counter Druid's Spreading Plague.
VALUE TURN 1:
The new Mecharoo and Jo-E Bot proove great value on turn 1. They can be bolstered by a Skaterbot or triggered with a Fireworks Tech turn 2 to provide a great alternative mech for our magnetic synergy.
POWERFUL COMBOS:
If you get Boommaster Flark down and the opponent doesn't clear your four Goblin Bomb's; You can play Necromechanic into Fireworks Tech & Void Ripper to hit for a potential TWENTY Hero Damage in the late game (assuming you can proc your buffed bomb into an enemy minion)
A Turn 10 Spiritsinger Umbra & Explodinator, with a Bomb Toss to a friendly board Goblin Bomb is EIGHT Hero Damage and a board full of threats!
With a Goblin Bomb(s) on board; Necromechanic into Fireworks Tech triggers FOUR hero damage, then attacking & destroying your buffed bomb into an opponents minion triggers another FOUR for a total of EIGHT hero damage, along with Necromechanic left on board as a soft taunt. You even have 3mana spare to crank this up to TWELVE hero damage with another Fireworks Tech.
TECH CHOICES & OMISSIONS
I've painstakingly omitted Deathstalker Rexxar as I think this deck is more on the aggro side. If it's struggling late game he's the first port of call for inclusion.
The deck is most likely to suffer from card draw issues so Cult Master, Cybertech Chip, Acolyte of Pain and Loot Hoarder balance needs to be considered. Loot Hoarder might prove great value with the added Deathrattle synergy with cards like Necromechanic.
I've also omitted Terrorscale Stalker, Play Dead and Carnivorous Cube, as the deathrattle value isn't great for the sake of dealing 2 extra damage face. I think building and controlling board around the threat of the Goblin Bomb's is enough. Going BIG on Deathrattle would require inclusion of bigger Deaththrattle threats like Mechanical Whelp.
I also considered Goblin Prank for a while but I think that fits better in the afformentioned BIG Deathrattle focussed version of the deck with cube’s, stalkers, play dead’s & big minions. I’ve tried to make this version board-control heavy where you want your goblin bombs to ‘stick’ a bit more to the board, where the 2 damage to the face is a punishment for clearing them. In that respect triggering our deathrattles is fine but we don’t want the Goblin Bomb's to die unnecessarily as we lose Magnetic/Mech synergy potential.
In the same respect; I orginally felt Void Ripper would be a frustrating top deck or mulligan in this deck, when it's really an end game OTK better suited into the above mentioned BIG Deathrattle cube variant. Our Goblin Bomb Deathrattles will still ultimately get triggered if we want, when we bolt any of our Magnetic Mech's onto our bombs, or when we drop a Defender of Argus or Fungalmancer down inbetween them for pushing minions or threatening face damage. The threat of that Deathrattle damage is still there ... we just hold board control too alongside it. The same goes for Abomination, Ticking Abomination & Mossy Horror.
All that aside, Void Ripper might be a great versatile tech card if everyone is running Druid with Spreading Plague, so I've included it now for the optional OTK & board control tempo.
Thanks for reading, check out my other Boomsday Project deck;
Galvanized Mecha'thun
Kangor's Buff Army
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Thanks for sharing brother. I am trying different things since yesterday with that type of Deck: I had completely forgotten about Void Ripper!
For those who still enjoy Wild I say:Feign Death!!!
Hey I've been having a lot of fun with this deck so I made a video on it!
I made one change where I swapped out both Tracking for Cybertech Chip
I might try without rexxar as don't have.... it's the only card I need I think.
do you not use the new epic that sets off death rattles?
You think this will be good without rexxar or is it a must craft? I don't mind dropping the dust on him if it really makes the deck lots better.
the 5 mana 3/6 is kinda slow.
As for rexxar it isn't completely necessary but does give you the option of going into lategame, making your deck into a solid midrange deck.
You can either opt for that or just solidify your face damage.
But tbh rexxar is a REALLY cool card. one of the most fun death knights.
if the deck isn't working for you, remember two things
1. meta is all over the place an changing, these decks will continue as well so try your own stuff or take some ideas of your own an combine with others.
2. if you play a deck and it doesn't work, maybe its your understanding an lack of ability to pilot the deck.
A pretty bad deck IMO. Not sure how it is ranked high but bad card draw and it does suck that once my board was cleared, not much you can do to come back without any cards in hand. I tried Cybertech Chip but that didnt really help. It was a nice attempt and saw where it was coming, but maybe some fixes somewhere.
Struggled hard with Warrior for sure.
This deck is trash. I tried it out also, it lacks card draw, as well as sticky minions.
I used all my dust to create umbra. And now you tell me you decided to put rexar and stiched tracker in The deck? Wtf at least Tell us how to Play The deck nie because i have no idea what is going on in here
It's day two of the expansion...META is no where near solid. If you decided to spend all your dust to try a deck that was your decision. Normally it's best to wait a bit as the META shakes out. Players are constantly changing decks right now and trying new things. Also just because there was a change made doesn't mean you have to make that same change or have someone explain it to you.
Just a thought...instead of net decking and then complaining about it you could try to build your own deck or tweak this deck to your own liking. :-)
Duuuddee, feelsbadman. But on the other hand Spiritsinger is a very good card that can be used very well in other decks too. Also: its pretty commonly known you dont want to go crazy on crafting day one of an expansion. Stuff like this happens.
It's a pre-expansion theorycraft, not a guide to a deck I played hundreds of hours with and took to legend.
The meta is constantly evolving and unsettled, and the deck is, and never was final.
TLDR Don't craft legendaries for pre-expansion Theorycrafts
There's only 3 time a year where there is no meta.
find some fun.
No one told you to craft Umbra. And that was a horrible decision if you're short of dust.
no silence ? first match i lose vs 16/16 lifesteal , rush , taunt , divine shield , magnetic mech
Any decent replacement for Deathstalker Rexxar?
Fun for a few games but doesn't come close to competing with the current meta decks. No draw and not enough burst damage.
Thijs is climbing with this deck, he just got 7-1 by beating zoo, druid and all other meta deck. you should check his version on twitch
So what? Thijs could go 7-1 with pretty much anything.
is there any replacements for Spiritsinger Umbra and Zilliax?
Or it's really necessary to craft them?
What about Seaforium Bomber?
so you want to replace 2 legendaries, one that procs your bomb deathrattles (wich this deck is based around) and a mech wich can heal you and add lots of value to your mechs with a card that isnt a mech and has 0 synergy with the deck...