Magnetic Bomber
- Last updated Aug 9, 2018 (Boomsday)
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Wild
- 25 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 6720
- Dust Needed: Loading Collection
- Created: 8/2/2018 (Spiteful Nerf)
- WillPwn
- Registered User
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- 12
- 24
- 73
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1813
UPDATE 3: This is now most successful winrate Mech Hunter build on HSReplay, hopefully the Tracking > Cybertech Chip change will help push the win-rate % further. Hard mulligan for Stitched Tracker, it's the deck MVP.
UPDATE 2: Spiritsinger Umbra & Necromechanic are slowing the game down, having more success with Giggling Inventor's to hold board control. In the same respect I've swapped Bronze Gatekeeper for Wargear
UPDATE 1: Check out KiwiNBacon's gameplay video of the deck in action here: https://www.youtube.com/watch?time_continue=41&v=4JTQDhrf8tw Having a lot of success with my Ashmore Paladin: Kangor's Buff Army
Inspired by the Goblin Bomb master Moofio85
Magnetic Bomber
Hunter Magnetic Mech deck ft. Deathrattle Goblin Bombs
Using the new Goblin Bombs and Magnetic Mech synergies to create big boards that threaten constant hero damage and board development. Unlike other bomb decks that focus on bomb destruction, this deck uses the constant threat of hero damage as a way to generate sticky boards with a punishment for clearing threats.
BOMB GENERATION:
Although not great as a standalone minion, Goblin Bomb becomes a real threat on wider boards due to a load of synergy with other mechanics. The deck includes some great bomb generation tools like Whirliglider, Explodinator & Boommaster Flark.
BOMB DEATHRATTLE SYNERGY:
Goblin Bomb starts to shine when the threats of combo's come into play, with it's Deathrattle triggering early thanks to Fireworks Tech, Necromechanic & Spiritsinger Umbra.
MAGNETISE BOMBS INTO THREATS:
The new Magnetic mechanic allows you to turn your 0/2 Goblin Bombs into real board threats and start to control the board with Mechs like Spider Bomb, Wargear & Zilliax. Venomizer will proove a great surprise posion clear too.
CONTROLLING THE BOARD:
The old guard of Defender of Argus & Fungalmancer further bolster the Goblin Bomb stats and allow for stronger board control. I've now included a Void Ripper to give you the option of going for the Flark OTK twenty damage combo or to hard counter Druid's Spreading Plague.
VALUE TURN 1:
The new Mecharoo and Jo-E Bot proove great value on turn 1. They can be bolstered by a Skaterbot or triggered with a Fireworks Tech turn 2 to provide a great alternative mech for our magnetic synergy.
POWERFUL COMBOS:
If you get Boommaster Flark down and the opponent doesn't clear your four Goblin Bomb's; You can play Necromechanic into Fireworks Tech & Void Ripper to hit for a potential TWENTY Hero Damage in the late game (assuming you can proc your buffed bomb into an enemy minion)
A Turn 10 Spiritsinger Umbra & Explodinator, with a Bomb Toss to a friendly board Goblin Bomb is EIGHT Hero Damage and a board full of threats!
With a Goblin Bomb(s) on board; Necromechanic into Fireworks Tech triggers FOUR hero damage, then attacking & destroying your buffed bomb into an opponents minion triggers another FOUR for a total of EIGHT hero damage, along with Necromechanic left on board as a soft taunt. You even have 3mana spare to crank this up to TWELVE hero damage with another Fireworks Tech.
TECH CHOICES & OMISSIONS
I've painstakingly omitted Deathstalker Rexxar as I think this deck is more on the aggro side. If it's struggling late game he's the first port of call for inclusion.
The deck is most likely to suffer from card draw issues so Cult Master, Cybertech Chip, Acolyte of Pain and Loot Hoarder balance needs to be considered. Loot Hoarder might prove great value with the added Deathrattle synergy with cards like Necromechanic.
I've also omitted Terrorscale Stalker, Play Dead and Carnivorous Cube, as the deathrattle value isn't great for the sake of dealing 2 extra damage face. I think building and controlling board around the threat of the Goblin Bomb's is enough. Going BIG on Deathrattle would require inclusion of bigger Deaththrattle threats like Mechanical Whelp.
I also considered Goblin Prank for a while but I think that fits better in the afformentioned BIG Deathrattle focussed version of the deck with cube’s, stalkers, play dead’s & big minions. I’ve tried to make this version board-control heavy where you want your goblin bombs to ‘stick’ a bit more to the board, where the 2 damage to the face is a punishment for clearing them. In that respect triggering our deathrattles is fine but we don’t want the Goblin Bomb's to die unnecessarily as we lose Magnetic/Mech synergy potential.
In the same respect; I orginally felt Void Ripper would be a frustrating top deck or mulligan in this deck, when it's really an end game OTK better suited into the above mentioned BIG Deathrattle cube variant. Our Goblin Bomb Deathrattles will still ultimately get triggered if we want, when we bolt any of our Magnetic Mech's onto our bombs, or when we drop a Defender of Argus or Fungalmancer down inbetween them for pushing minions or threatening face damage. The threat of that Deathrattle damage is still there ... we just hold board control too alongside it. The same goes for Abomination, Ticking Abomination & Mossy Horror.
All that aside, Void Ripper might be a great versatile tech card if everyone is running Druid with Spreading Plague, so I've included it now for the optional OTK & board control tempo.
Thanks for reading, check out my other Boomsday Project deck;
Galvanized Mecha'thun
Kangor's Buff Army
v1: AAECAR8GycICps4C4PUC4fUC8PUCoIADDPsFlwjR4QKf9QKl9QLi9QLv9QK5+AK8/AL2/QKJgAPMgQMA
I have a win streak of 14 games with this deck, I am close to rank 4 at the moment. I would like to say that this deck is so cool and fun to play and at the same time has really solid match ups in the meta so far.
Keep it up dude and once again amazing deck. 10/10
Good work !
Very fun deck !
I had rexxar for a bit as I got it as my free DK. Back then hunter wasn't very good though so I ended up dusting it to get cards for classes I play more.
I think if one day they introduce a way to have a different default hero power, hunter could be better though.
As it stands as the hero power is smorc face, it's always going to have cards that suit an aggressive playstyle. I guess this is why rexxar is so good as it changes the hero power to something extremely useful.
The text isn't up to date at all.^^
From 11 to 15, best Deck EU.
jajajajaj
What are the minons I should prioritize to chose with Stitched Tracker?
If you are interested in some gameplay on legend you can check this out :)
Replacement for Boommaster Flark until i craft him?
Deck has great potential BUT... very little card draw and even less removal. would not reccommend crafting any of it until it can be a bit more consistent. Wishing I tried out mech warrior with dr boom instead. When there is a way figured out to make more draw and removal THEN craft this
The deck isn't really a Deathrattle combo deck so it's less important to trigger the bombs. It's more about building good mech boards and punishing for removal.
Fun deck but it loose all the gas in early game against new "control decks"
I LOVE the bomb hunter honestly. But card draw and board clears vs rouge and warlock is a serious problem. when your empty handed and hes pumping out kelseth'ed minions. you really dont stand a chance.
I don't see how this deck wins against most combo decks.
I'm not sure. probably just gonna put another mech in personally like zilliax or something saying as I have that. it's also the only card I'm missing.
EDIT: it already has zilliax, lol. I dunno then, some other mech. you could put in an extra fungal mancer I guess as the deck only has one. I'm sure leeroy might not be bad as well. I don't know though.
let me know if you have any ideas. I'm not that experienced with hunter.
I've been using your deck, it usually works good (win his share, fun to play) but in my opinion your removal of both Tracking for Cybertech Chip is (as patience) a MUST.
I also remove the Faithful Lumi and one Giggling Inventor for 2 Bronze Gatekeeper as I feel a great need for more magnetic/taunt.
Very nice deck. I also like the fact that it has a lot of new cards to play around with. I don't really get poeple who take a deck with 2-3 new cards and they are like oh yeah let's check this expansion out! I mean yeah winning is important but let's have some fun with new mechanics these few days when the expansion just came out.
I saw one guys version of bomb hunter that ran more control cards such as Rexar Hero card and two stiched trackers. It was awesome. He got 3 Flarks and had a lot of cool cards.
You do realize these 3 cards are in this deck, right?
Nice option of deck.
I wonder what if there would be a deck with only Boommaster Flark as a single kind of Goblin Bomb spawn? There could be played Baron Geddon or Primordial Drake.