Even Mecha'Thun Can Win
- Last updated Aug 10, 2018 (Boomsday)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Warlock
- Crafting Cost: 9040
- Dust Needed: Loading Collection
- Created: 8/1/2018 (Spiteful Nerf)
- Schnez01
- Registered User
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Total Deck Rating
272
Just a cheeky bit of theorycrafting with Mecha'Thun, using Even Warlock as a base. I will be testing this deck day 1 of the expansion, and will also post a Mulligan guide if this can get +20 up-votes. Note that this deck list is likely to change before 'The Boomsday Project' is released.
In case you missed it, combo is as follows:
- Empty your deck (easy to do with 1 mana hero power)
- Play 2x Galvanizer with Mecha'thun in hand (cost will be reduced to 8 mana)
- Play Mecha'thun
- Play Bloodbloom and Cataclysm.
- Bam you win!
General Guide:
Gameplay: This deck is meant to be played in almost the same way as a standard even control Warlock, that means you want a big hand and board control. Where this deck differs from a normal list, is in the late game. The Mech’thun combo (shown above) enables a fairly consistent win rate against heavy control decks, provided you use you hard removal wisely.
The biggest problem with this deck is tapping too aggressively without healing. Against aggro decks in particular, you really don’t want to be falling below the 15 hp mark, and if you do, that’s where we use Hooked Reaver for a bit of defence. Against control however there is a much lower risk of burst damage, so provided you have board control and taunts you can draw your deck much faster. And Remember when we hit the late game, Gul’dan is there to heal you back up.
Mulligan Guide:
Against Aggro; we want to control the board early and clear our opponent’s small minions with AOE. This means we are looking for any of our 2 cost minions in our opener, excluding Galvaniser, and we are also after Hellfire and Defile.
Against Control; we are also looking for our precious 2 drops, however instead of trying to get AOE, we want our 4 cost minions especially Twilight Drake. I would also recommend keeping a Spellstone in hand if you are holding any Vulgar Homunculus’, as they are easy activators for more damage and healing.
Changes:
Edit: I decided to replace 2x Loot Hoarder with 2xPlated Beetle for better early game.
Edit #2: After playing a few games I've realized a number of changes that could be made; I find Dread Infernal can be a bit clunky in some situations, as a result of this I beleive that its can either be replaced with Glinda Crowskin (for a cheaper combo or more low cost minions, or a Skulking Geist (for against aggro decks like odd rouge, and zoolock.
Edit #3: After more revision it has come apparent that the meta is very aggro, to counter this I have replaced a Sunfury Protector and a Dread Infernal, with 2x Doomsayer.
If you like the deck please up-vote
Huge thanks to everyone who has given feedback and supported this deck, great to see a tonne of people having fun with this!
Its really funny and surprising that mecha'thun warlock decks are *more* popular than zoolock(I dont see any on main page) which gets a lot of powerful cards :O
I guess its just the prospect of pulling something as crazy as this off.
Does the DK count as a card on the battlefield though?
nope
Thats actually an interesting point. Would be too bad, if it doesnt work and all the theorycrafting decks will be obsolete.
Yeah, I can’t wait to try it. Thanks for the great deck!
I'd add Rin, the First Disciple as an alternative win condition against aggro (when they're searching for burn) and combo (who can potentially draw faster than you).
Also I'd run 2 Siphon Soul because of the magnetic mechanic's ability to build giant minions and 2 Doomsayer for stall. Also cut the Dread Infernal, it just isn't good enough right now.
Interesting, thanks for sharing
Nah bro the minions actually leave the battle field after the discard. You would think with 80+ comments I had already addressed this...
the spell effect is completed, then deathrattles are resolved
horrifying? really?
The trick is, does caty destroy your hand before the board, if it does this works, but if it doesn't it's a bust
I basically did the same deck long ago and no upvotes FeelsBadMan, enjoy the upvote :)
i know, but i say what i have to say, not what people want to hear. i don't care about the downvotes on comments, i was totally friendly with the dude, some people maybe though that i was salty in some way , thanks for the heads up tho :)
Will this not just get beat by Malygos Druid most of the time?
Possibly but maly druid can be slow
Basically it's the usual even warlock whit a combo at the end, but I don't see how it could survive until the combo. Not enough heal. How many time do you expect to draw all your deck whit life tap, and then be able also to pay a 4 mana spell whit your healt and not die to it? I expect it to be better agains super slow decks (that we don't know if will be present in the meta) and worst against allmost everything else than a normal even warlok.
Anyway it's new, could be fun, and we'll give it a try for sure!
Will this even work? Cataclysm says Destroy all minions first, then it discards your hand.
I believe the C'Thun deathrattle happens after the spell is completed.
Shouldn't https://www.hearthpwn.com/cards/76918-cataclysm say
Discard your hand.
Destroy all minions.
Does the order matter for deathrattle?