Standard Azalina Toggwagle Florist druid
- Last updated Aug 11, 2018 (Boomsday)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 7940
- Dust Needed: Loading Collection
- Created: 7/30/2018 (Spiteful Nerf)
- MaximGorkij
- Registered User
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- 15
- 72
- 144
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Battle Tag:
MaximGorkij
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Region:
EU
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Total Deck Rating
16
The good wild King Toggwagle druid with the help of new cards from Boomsday Project.
The whole trick is the following:
1. You ramp up (Biology Project, Wild Growth, Nourish)
2. You draw (Ferocious Howl, Branching Paths, Nourish, Ultimate Infestation)
3. You survive (Branching Paths, Malfurion the Pestilent, Oaken Summons, Spreading Plague)
When you have either King Togwaggle or Azalina Soulthief in your hand together with Dreampetal Florist, you play the Florist. At the end of turn it will discount King Togwaggle or Azalina, so they will cost either 8+0 or 1+7 mana.
Next turn you play the Togwaggle/Azalina combo. Booom, you basically won!!
Basically this is the wild Togwaggle druid deck without Avyana and Kunn
Edit 10.8.2018: - Flobbidinous Floop - Juicy Psychmelon + Naturalize + Starfall
Edit 12.8.2018: - Innervate + Biology Project
Possible change: Instead of 2x Oaken Summons and 2x Ironwood Golem add one more Branching Paths, 2x Arcane Tyrant and another Starfall
The problem is that Exploding Runes may kill your Florist before it ticks once.
I think 2x Florist is a bit much and also oaken summons with the ironwood golem could screw up the florist combo.
Maybe except Warlock no class should draw as you. You can draw with Wild Growth (on later stages), Wrath, Ferocious Howl, Oaken Summons, Branching Paths, Nourish, Ultimate Infestation. Not all cards are always used for draw but in case of need you can.
So how do you win just by swapping decks and copying their hand? That’s not really a guarantee of winning. Am I missing something?
Your deck do not have win condition, only stall and card draw. By the time you play the combo you have very few cards in your deck.
Azaline copies your opponents deck (which have good cards in it) including the swap back card by King Toggwagle. So if he wants to take back his deck, you just take it back again. So your opponent no longer draws any cards from his deck only from yours. You draw his good cards.
Ahh. I see. Thanks for the explanation. Sounds fun. I might give this deck a try!
Basically you draw as much as you can, to the point where you're close to fatigue.
Once you're on your last-ish card, when you swap decks and hit him with cards like Neutralize, (or anything that will make him draw the cards he doesn't have), he'll be taking quite a bit of damage.
I loved the card after the expansion, but you are right, replaced by Naturalize
Why put the floop ? it makes no sense mate.
I would take the floop out because its not OTK.
Seems like this deck needs naturalize for burn potential.
15 damage after combo or disrupt by over draw.
I would cut floop, 1 howl, 1 wrath and add double naturalize and another branching paths.
I don't know about Flobbidinous Floub though, it kind of screws up the oaken summons.
May be replaced but I like the card. I have to try the deck