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Heeljin Deck Destroyer Paladin (Wild) - WW

  • Last updated Jul 31, 2018 (Spiteful Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 8420
  • Dust Needed: Loading Collection
  • Created: 7/29/2018 (Spiteful Nerf)
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  • Battle Tag:

    Heeljin#1898

  • Region:

    US

  • Total Deck Rating

    1407

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Looking for ways to use the new card Bellringer Sentry I landed on a deck that synergies with it's "deck destruction" aspect. Many of the cards here act to remove cards from our deck in order to finish the game with Anyfin Can Happen. Call to Arms removes three cards, helps pull out Bluegill Warrior and pulls a couple defensive cards for survival in Righteous Protector & Dirty Rat. Finja, the Flying Star isn't great once you are casting Anfins but it helps make sure Old Murk-Eye doesn't hide at the bottom. Master Oakheart also pulls three and again helps make sure Murk-Eye gets out before turn-10. Wild Pyromancer can be awkward with Call but it has many great uses including clearing with Equality, fighting off Baku Paladin with 1-mana spells and possibly drawing cards with Acolyte of Pain.

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