UP! Mill Warlock Top 25! by illness
- Last updated Jul 31, 2018 (Spiteful Nerf)
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Wild
- 19 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 8740
- Dust Needed: Loading Collection
- Created: 7/23/2018 (Spiteful Nerf)
- Illness
- Pro Player
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Country:
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Tournament Decks:
4
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Ladder Decks:
2
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Submitted By:
hey guys,
i wanna show you the deck which let me reach top 100, it is a mill Warlock similar to Savjz's list, i love that player's style :D
Card discuss:
Elven Archer : incredible card to deal versus aggro decks and activate Defile, also nice to improve you spellstone pinging your face.
It is also nice with Howlfiend combo.
Despicable Dreadlord: this is a nice and underrated card in my opinion.
If this demon stays alive you can do the combo and discard 1 extra card for Dreadlord eff.
Match-ups and stats pics:
I played this deck version from Top 300.
I used a similar list before in Top 500.
Games with Version 1.5:
D.Version stats:
Mulligan vs:
- Druid: Always keep for Kobold Librarian,and Gnomeferatu, Acidic Swamp Ooze (to counter Twig of the World Tree, it is important to play ooze when there are 1 or 2 charge left from weapon,in lategame you have to insta destroy it cause you risk Frostmourne) ,Howlfiend and Treachery (you need combo to discard Hadronox and The Lich King, or Malygos if you find an OTK Deck).
- Hunter: i didn't found any Hunter but Egg Hunter could be a bad Matchup cause there isn't any silence in deck, i suggest to keep always Kobold Librarian, Gnomeferatu. Skull of the Man'ari and Voidlord if you find the weapon.
Acidic Swamp Ooze can be good for candleshot or Eaglehorn Bow even if people doesn't play Spell Hunter more
Perhaps you can deal against Recruit because if you discard King Mosh.
Unfortunately it isn't possible to discard the DK cause it costs just 6- - Mage: there are more Control Mage than Secret Mage, anyway always keep Kobold Librarian, Gnomeferatu,Doomsayer, a Defile can be good against aggro because you have librarian or Elven Archer to activate it.
There is no need to search for Howlfiend combo because if you are vs a control mage you can't discard before turn 9 where your opponent will play the DK or on turn 8 with coin. I suggest you to discard in late game cause your opponent will use card to use the hero power, but if he doesn't have any card in his hand the Hero power will become useless. - Paladin: maybe one of the best matchup for us.
Always keep for Kobold librarian0, Elven Archer, Defile, Doomsayer, Gnomeferatu,Stonehill Defender, Hellfire, Despicable Dreadlord.
There are only odd paladin in this meta, just play around Fungalmancer and level up and you easy win the game, dreadlord is the best counter for his Hero power, you just need to counter the early damage to win, so be careful with your doomsayer, every paladin plays voidripper, so it is always good on second turn. - Priest: i found only OTK Priest, it is hard without any silence, anyway you should handle it vs a Mind Blast Priest, like Control Mage, if you discard the hand in late game you will probably win, you can discard stuff as Mind Blast and Holy Fire, try to value the combo and to don't waste it.
Always keep for Doomsayer and Voodoo Doll (counter Twilight Drake, a mind blast priest usually stars with creature as cleric , pyro and acolyte that you can counter with Hellfire and at the same time you upgrade Lesser Amethyst Spellstone.
Would be fun to use Gnomeferatu to mill DK, so Instant KEEP IT!!!!
- Rogue: Mulligan is the same for Odd and Miracle.
Always Keep Kobold Librarian, Acidic Swamp Ooze, [/card], [card]doomsayer, Stonehill Defender, Voodoo Doll, Lesser Amethyst Spellstone and Skull of the Man'ari, keep Voidlord if you have the weapon.
As every odd deck you need to play around Fungalmancer.
Every Rogue plays Hench-Clan Thug , so you will need spellstone or tempo doomsayer.It would be nice to mill your opponent in lategame cause they always have Leeroy Jenkins, and it is a nice way to counter it. - Shaman: easy matchup in my opinion, always keep the discard combo, Gnomeferatu, Doomsayer to counter Mana Tide Totem and Acolyte of Pain.
You need to use combo at turn 9 minimum, if you discard Grumble or Shudderwock you win.
it is better to wait for discard combo, let your opponent use draw cards or removals, then he will probably have the combo keys, if you are using a deck tracker and you are in late game, you can easy know if shudderwock is in your opponent hand, just see if he keep a card at mulligan and he didn't use it yet while you are in lategame. - Warlock:Zoolock is an easy matchup, and you can deal with handlock but is not easy.
Always mulligan for Kobold Librarian, Gnomeferatu, Doomsayer, Defile, Voodoo Doll for mountain giant, Stonehill Defender and Hellfire.
If you see Skull of the Man'ari keep it, keep also Voidlord if you got weapon.
Every zoolock plays fungalmancer so you need to clear on turn 4 everytime - Warrior: i didn't fint a lot of warrior but it shouldn't be so hard to deal with them.
Everybody plays quest warrior, Stonehill Defender can be fun for Rin, the First Disciple, can be nice to mill their hand when they got Sulfuras, sometimes they don't play it in the same turn where they complete quest.
If you see Bloodreaver guldan keep it, warrior is very slow and your DK that summons voidlord can easy win the game
Final Match:
Proof:
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I`ve played this kind of lock few monthes ago, and this version is the worst i`ve ever seen, esp in current meta.
Cant do shit against agro mage, rogue, any hunters and so on.
Its trash
0-4 totally useless even if discard smth like Mage DK card
i defiantly like this deck, only thing is with the skull in it i run into drawling howlfiend, and having it be dropped and i wont have treachery in hand to give it to the opponent, then the enemy using volcano, or even other minions to self mill me. the point is to mill them not myself, so i found using rin instead of skull works out well. being that at the end you can mill their whole deck and have a 10 10 minion.
sure you might not be able to cheese out void taunts, but without the skull you can also use rin to full effect. and there is enough removal in this to deal with boards.
rin also does summon extra demons witch makes it harder to guldon void taunts, but i tried switching to jaraxous instead and it worked out alright.
let me know your thoughts. Thank you
That moment when you create a deck over a month ago, and pro's snatch it and get all of the credit.
https://www.hearthpwn.com/decks/1134025-a-n-t-i-otk-greedy-control-aggro-deck-the-dream
It's the exact same premise? lmfao. With the exact same tech choices that favorably enhance the idea of the deck. It's just been changed/optimized.
and when is the last time you saw Eleven Archer used anywhere?
why here skull? howlfiend drop from it
I've played alot of variations of discardlock, and this feels the weakest(Playing @ rank 4-5).
The Good:
- Archer + Lord Godfrey is freakin' nuts. Guaranteed turn 8 swing if you're in a pickle.
-Archer + defile, no explanation needed
- Archer gives you many more avenues to set up for the Howlfiend/discard combo
The Bad:
- Has too much single-target removal (Siphon soul, voodoo doll) . I cut these 2 cards for a 2nd Doomsayer(Doomsayer+ Treachery is reliable/cheap board-clear) and a twisting Nether.
- No clear win condition. After the howlfiend combo, the deck sputters along like a car on empty.
I played about ~30 games at rank 5. Running 2x Howlfiends vs. 1x makes deck very hard/clunky to pilot, but I stuck with it for 30 games to see if it's viable. Alot of my games boiled down to this scenario: I play the howlfiend combo, I completely wreck his hand. My opponent doesn't have much to play, but neither do I. This deck has no late game cards(Lich King, Elise, Rin First Disciple, etc.). So we trade turns, not doing much, with me hoping I draw my DK so I can start putting pressure on him. By then, he has recharged his hand somewhat, and the effect of the howlfiend combo isn't felt anymore. It FeelsBadMan to lose games not because you got outplayed, but because you have 0 cards to pressure the opponent with.
Don't get me wrong, Playing the Howlfiend combo never gets old, but there are superior discard-lock versions out there that kick ass late-game, like HSdogdog's version:
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Edit Dog's version: https://www.hearthpwn.com/decks/1137281-dogs-howlfiend-jaraxxuslock
I am not sure how to use what you pasted. Can you link the other version?
Sure dude:
https://www.hearthpwn.com/decks/1137281-dogs-howlfiend-jaraxxuslock
I haven't seen him run jeraxus on stream lately, list is slightly outdated, but it's the best one I can find on Hearthpwn.
Maybe twisting nether ?
Any replacement for Lord Godfrey, at least until i have the necessary dust.
I'm missing 1 treachery and the voodoo and can only craft one. is it more important to have 2 x howlfiend and treachery than having the voodoo doll?
whenever I've ran the howlfiend combo I usually only take 1 of each.
Sure there were some great trades in the video, and I see how you mill, but did it really win the game? I'd say not.
Is this loss ?
Maybe I'm missing something obvious, but... how is this deck supposed to win? I mean, it looks like you try to use Howlfiend into Treachery into Defile to hurt your opponent's hand, but beyond that I'm very confused.
The win condition is still the very efficient cards in the deck. Voidlord, DK guldan, etc. They are all very credible threats without the discard combo. The combo is icing on the cake and I have had great luck trashing the hands of control and combo players later in the game with it.
I have had so much fun playing this deck that I decided to pay it a second visit and I have to say that there is nothing bad to say about this deck in my books :P it's fun, it fresh and different, I quite enjoy it. I made a video showcasing the deck in action, I really hope you guys enjoy.
Here's part 2 of what I consider the most fun warlock deck!
lol that sound in that background. What the hell is that? Makes Britney Spears sound good.
Thanks for sharing,great info :)