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Boom'sDayProject Rushing Mechs

  • Last updated Jul 26, 2018 (Spiteful Nerf)
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Wild

  • 16 Minions
  • 8 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 14840
  • Dust Needed: Loading Collection
  • Created: 7/21/2018 (Spiteful Nerf)
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  • Battle Tag:

    Thorjjn#2381

  • Region:

    EU

  • Total Deck Rating

    163

View 9 other Decks by Dovakin2
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Big,Strong,and under control.

A small note here:!The deck is under construction(watch your heads),and it needs adjustments,as soon as a new card is revealed in the booms day project that make me introduce it in this deck,I will do so.So please criticize my deck as much as you wish,just keep it clear and nice(no swearing).


Ever wondered how a warrior who can control the board while crafting the most amazing minions?Well here it is my friends,and this is not your ordinary big control warrior,it also has the magnetic keyword being amplified.

In the early game,we have our friendly Rush key word to take care of those nasty buffed minions or some bad rng from wondering monster,etc.Also war path can do some nice clears at turn 4 or 6 if needed also having reckless fury is nice because is a very useful early game clear.When the game get's a bit late the fun things begin to happen.And let's not forget about blood razor and brawl.


Late game you will wreck the board,a little bit of planing and luck,and you can get those sweet big minions.


The idea is that you get your minions buffed up while getting rid of your opponents and that's most of the plan.Early clear,rush coming handy in mid game,and when the late games come Magnetic will take care of your opponent.


Woah,the new reveal made this deck much more better,soon we will get more magnetize minions for war,mechs,and that will be amazing,can't wait to see what new things may emerge,until than prepare your selves for the BOOMS DAY PROJECT :D.