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Spiteful Ripper Odd Rogue

  • Last updated Jul 21, 2018 (Spiteful Nerf)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Rogue
  • Crafting Cost: 7360
  • Dust Needed: Loading Collection
  • Created: 7/20/2018 (Spiteful Nerf)
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  • Battle Tag:

    "Nurgs"

  • Region:

    EU

  • Total Deck Rating

    385

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I got myself a second Ripper today so trying it out. so far it's great having 2, they act as a sort of removal and save your arse from doomsayers. Early game you can flip a stonehill and kill it for 1 damage as well. 

I've had 2 in my hand and killed a stone hill for 1 and then killed the doomsayer the next turn, completely derailing any tempo plays, while gaining a 3/3 each time. I love this card and I reckon it's the star player of the deck. 

Still messing around with the rest of the 3's to get what's a right fit. I don't have any Plague Scientist in the list right now because even lock is less common, and the tar creepers are better at slowing down other aggro decks for a turn or 2. 

Blink Fox can be amazing, sometimes brings you actual useless items like skull of man'ari (I mean we could let it pull or void rippers for some tempo in push, but really they are too valuable as tech to be wasting their battle cries)

Deathspeaker is really good in the times you can make some decent use from it. Because I am restricted here with space I have chosen to only take one of these as well as the Blink Fox. I'd ideally have 2 of each, but there's just too many 3 drops.

You could remove edwin, but I like him as an option to make something big(ish). Flappy bird I think can be useful and really helps you get that lat bit of damage the times you can land a couple of good buffs on it. You can take it out, but it can also hurt the deck. If you don't take flappy birds you should definitely take blink fox though as they are glue cards. 

I would take Greenskin over Edwin if you have the card (I do not)

Spiteful smith is great instead of taling 2 x scalebane. It had a large body which can be difficult to remove, can be good for value trades, is a good target for the ripper when it has full health, and if it survives you get 2 damage on your weapon.

It's worth noting that the 2 damage will apply to any weapon as long as the minions stays on board un silenced. 

Only 1 scalebane because it's a pretty clunky drop and I prefer smaller minions in a tempo deck. You can add more 5 drops if you feel the need though.