Echolock (v 2.0)
- Last updated Jul 30, 2018 (Spiteful Nerf)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5160
- Dust Needed: Loading Collection
- Created: 7/18/2018 (Spiteful Nerf)
- seatleson
- Registered User
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- 1
- 12
- 21
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Total Deck Rating
38
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This is a combo deck made by player Seattleson from Chile.
It features several obvious combos:
1. Summoning Portal + Phantom Militia
2. Summoning Portal + Walnut Sprite
3. Summoning Portal + Glinda Crowskin + Fungal Enchanter
4. Glinda Crowskin + (Any Healing Effect) + Happy Ghoul
Use Dark Pact on Meat Wagon to get Summoning Portal for 1 mana.
Use Baleful Banker on Summoning Portal to save one additional copy for your next Meat Wagon + Dark Pact
Play Mountain Giant for free after Combos 1-5.
You will discover more combos as you learn to play with the deck.
you could even add mountain giants as well if you think you will build a hand up?
when I make a glinda+portal lock I tend to build it like a handlock. I made an even version as well which is pretty nice, but a bit more restricted of course.
I threw in 1 sea giant and a gnomeferatu and it turned out to work really nicely.
Hey guys, I came up with the same conclusion of including the Sea Giants. Even if they get removed they usually have to choose between clearing your board or killing the giant, which you often play for 0 mana.
The main problem with this deck actually, is that you take too much damage from your own cards like Kobold Librarian, Vulgar Homunculus, and Hellfire which often puts you in a awkward position.
Given that, I wouldn't cut Plated Beetle that helps us stay alive and play our hero power more comfortably.
What i did cut was a Baleful Banker and Zola the Gorgon (which i may regret)
The other option is straightly cut all self damage cards Kobold Librarian, Vulgar Homunculus, Hellfire and Lesser Amethyst Spellstone and replace them with another kit that helps you keep control of the board.
I reckon I will include sea giants as well. or is this supposed to be played very fast?
I don't see a lot of aggro potential here (beside a wolfrider, but also here you cannot go aggro anywhere before turn 6-7). Therefore I think adding a sea giant (or even two) makes absolutely sense! All the other minions here are rather low on attack and you have nothing to buff them either. You simply outnumber your opponent.
I guess -1/-2 pleated beetle does not have a very strong negative effect
Thanks for uploading. one of my favourites styles of decks right now will make this for sure.